Hatred (category)

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Self-Sacrifice
Self sacrifice.png
Game Version 1.7.6
Category Type Cursed
Category Hatred
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Cost 10–5% max life, Gain 8 Hate
Range Melee/Personal
Cooldown 14–6cTL:5
Travel Speed Instantaneous
Use Speed Instant
Description At the start of each turn, if you're bleeding, you gain 2 hate.

You can activate this talent to use your own life for power, bleeding yourself for (100 / 10–20cTL:50)% of your maximum life over the next 5 turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained.


Self-Loathing
Self loathing.png
Game Version 1.7.6
Category Type Cursed
Category Hatred
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases critical chance by 3–10cTS:0.75P% (at all times) and critical strike power by up to 10–40cTS:0.75P% (based on hate).

Anger makes you strong. And you're always angry.


Self-Destruction
Self destruction.png
Game Version 1.7.6
Category Type Cursed
Category Hatred
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Sustained
Cost 2 hate and 15–7.5cTL:5% max life per turn
Range Melee/Personal
Cooldown 40
Travel Speed Instantaneous
Use Speed Instant
Description Call upon your deepest reserves of strength to win no matter the cost.

Immediately upon activation and every turn while this talent is active, your detrimental effects expire and your talents cool down as if an extra turn had passed.

This bonus cooldown occurs even if your talents would not normally cool down.

This talent deactivates automatically upon rest.

This strength comes at a cost: you lose 15–7.5cTL:5% of your maximum life every turn. This can kill you.

If you're lucky, this will take everything you've got.


Self-Judgement
Self judgement.png
Game Version 1.7.6
Category Type Cursed
Category Hatred
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Any direct damage that exceeds 30–15cTL:10% of your maximum life has the excess damage converted to a shallow wound that bleeds over the next 3–5cTS turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained. Extremely powerful hits (more than 40% of your max life) are not fully converted.

You can't just die. That would be too easy.