Thuggery (category)

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Skullcracker
Skullcracker.png
Game Version -
Category Type Technique
Category Thuggery
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing Physical damage.

The Physical damage is equal to (Str * Power Factor * Talent Factor / 1.5), where

Power Factor = 0.2 + 0.253 * √ ( Physical Power + 15 + 0.3 * Helm Value * √ Helm Quality )
Helm Value = gold value of helm, divided by 2 if non-metallic
Helm Quality = 1 if normal or lore, 2 if normal ego, 3 if greater ego, 4 if artifact
Talent Factor = 1 + 0.316 * √ ( Talent Level + Helm Material Level )

If the attack hits, the target is confused (25–45%cSL:50%,Dex effect) for 3.2–5.3cTS turns.

Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.

Confusion power and chance increase with your Dexterity and Accuracy.


Riot-Born
Riot born.png
Game Version -
Category Type Technique
Category Thuggery
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your attunement to violence has given you 15–50%cTL:100% resistance to stuns and confusion arising in battle.


Vicious Strikes
Vicious strikes.png
Game Version -
Category Type Technique
Category Thuggery
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You know how to hit the right places, gaining +6–25%cTS:0.75P critical damage modifier and 5–20cTS:0.75P armour penetration.


Total Thuggery
Total thuggery.png
Game Version -
Category Type Technique
Category Thuggery
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Sustained
Cost 40 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Instant
Description You go all out, trying to burn down your foes as fast as possible.

Each strike in battle drains 11–6cTL:0 stamina, but has an increased critical chance of +([10]50cTStD:Dex / 1.5)% and physical resistance penetration of 0–35.7%cL:100% as [10]50cTStD:Str varies from 0–35.7.