Staff combat (category)

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Channel Staff
Channel staff.png
Game Version 1.7.6
Category Type Spell
Category Staff Combat
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 5 Mana
Range 8
Cooldown 0
Travel Speed 20
Use Speed Spell
Description Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 40–110cTWD staff damage.

The bolt will only hurt hostile targets, and pass safely through friendly ones.

This attack always has a 100% chance to hit, and ignores the target's Armour.

When projecting a bolt with your staff, it gains a 20% damage modifier from your Magic stat.


Staff Mastery
Staff mastery.png
Game Version 1.7.6
Category Type Spell
Category Staff Combat
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases weapon damage by (29.8 * √ Talent Level)% and physical power by 30 when using staves.


Defensive Posture
Defensive posture.png
Game Version 1.7.6
Category Type Spell
Category Staff Combat
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Sustained
Cost 20 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Adopt a defensive posture, increasing your Defense and Armour by [10]20cTSpD.


Blunt Thrust
Blunt thrust.png
Game Version 1.7.6
Category Type Spell
Category Staff Combat
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 12 Mana
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed Spell
Description Hit a target for 100–150%cTWD melee damage and stun it for 2–6cTS turns.

Stun chance will improve with Spellpower.

At level 5, this attack cannot miss.

Note: the no-miss effect only requires that the effective talent level is at least 5, so talent mastery levels and the Adept prodigy can help here.