Vile life (category)
From Tales of Maj'Eyal
Blood Splash | ||
Game Version | 1.7.4 | |
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Category Type | Corruption | |
Category | Vile Life | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Inflicting pain and death invigorates you.
Each time you deal a critical strike you gain 10–50cTS life (this effect can only happen once per turn). Each time you kill a creature you gain 10–50cTS life (this effect can only happen once per turn). |
Elemental Discord | ||
Game Version | 1.7.4 | |
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Category Type | Corruption | |
Category | Vile Life | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 30 Vim | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | instantaneous | |
Use Speed | Spell | |
Description | Use elemental damage dealt to you to trigger terrible effects on the source:
This effect can only happen once every 10 turns per damage type. The damage will increase with your Spellpower. |
Healing Inversion | ||
Game Version | 1.7.4 | |
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Category Type | Corruption | |
Category | Vile Life | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 16 Vim | |
Range | 8 | |
Cooldown | 10 | |
Travel Speed | instantaneous | |
Use Speed | Spell | |
Description | You manipulate the vim of enemies in radius 4 to temporarily invert all healing done to them (but not natural regeneration).
For 5 turns all healing will instead damage them for 0–18.1%cL:100% as [4]100cTSpD varies from 0–18.1 of the healing done as blight. The effect will increase with your Spellpower. |
Vile Transplant | ||
Game Version | 1.7.4 | |
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Category Type | Corruption | |
Category | Vile Life | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 18 Vim | |
Range | 4 | |
Cooldown | 15 | |
Travel Speed | instantaneous | |
Use Speed | Spell | |
Description | You transfer up to 2–4cTS:log physical or magical detrimental effects currently affecting you to a nearby creature at a cost of 18 vim per effect.
Specific effect immunities will not prevent the transfer. The chance to transfer each effect increases with your Spellpower |