Vile life (category)

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Blood Splash
Blood splash.png
Game Version -
Category Type Corruption
Category Vile Life
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Inflicting pain and death invigorates you.

Each time you deal a critical strike you gain 10–50cTS life (this effect can only happen once per turn).

Each time you kill a creature you gain 10–50cTS life (this effect can only happen once per turn).


Elemental Discord
Elemental discord.png
Game Version -
Category Type Corruption
Category Vile Life
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Sustained
Range Melee/Personal
Cost 30 Vim
Cooldown 20
Travel Speed -
Use Speed -
Description Use elemental damage dealt to you to trigger terrible effects on the source:
  • Fire: burn for [10]400cTSpD fire damage over 5 turns
  • Cold: freeze for 3 turns with [10]500cTSpD iceblock power
  • Acid: blind for 2–5cTL:8 turns
  • Lightning: daze for 3–5cTL:8 turns
  • Nature: 15–45%cTL:60% slow for 4 turns

This effect can only happen once every 10 turns per damage type.

The damage will increase with your Spellpower.


Healing Inversion
Healing inversion.png
Game Version -
Category Type Corruption
Category Vile Life
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Range 5
Cost 16 Vim
Cooldown 15
Travel Speed -
Use Speed -
Description You manipulate the vim of your target to temporarily invert all healing done to it (but not regeneration).

For 5 turns all healing will instead damage them as blight for 0–18.1%cL:100% as [4]100cTSpD varies from 0–18.1.

The effect will increase with your Spellpower.


Vile Transplant
Vile transplant.png
Game Version -
Category Type Corruption
Category Vile Life
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 18 Vim
Cooldown 10
Travel Speed -
Use Speed -
Description You transfer up to 2–4cTS:log physical or magical detrimental effects currently affecting you to a nearby creature by touching it.

The transfer takes 10–5%cTL:2% of your remaining life for each effect transferred and heals the target for the same amount.

The chance to transfer each effect increases with your Spellpower.