Frost alchemy (category)

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Frost Infusion
Frost infusion.png
Game Version -
Category Type Spell
Category Frost Alchemy
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Cost 30 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.

In addition all cold damage you do is increased by 5–25%cTS.

Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active.


Ice Armour
Ice armour.png
Game Version -
Category Type Spell
Category Frost Alchemy
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description While Frost Infusion is active, explosions from your Throw Bomb deposit a layer of ice on your golem for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.

This ice provides your golem with [10]25cTSpD additional armour, melee attacks against it deal [5]70cTSpD Cold damage to the attacker, and 50% of its damage is converted to Cold.

The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.


Flash Freeze
Flash freeze.png
Game Version -
Category Type Spell
Category Frost Alchemy
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 30 Mana
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed Instant
Description Invoke a blast of cold all around you with a radius of 2–6cTS, doing [10]250cTSpD Cold damage and freezing enemies to the ground for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.

Affected creatures can still act, but cannot move.

The duration will increase with your Spellpower.


Ice Core
Ice core.png
Game Version -
Category Type Spell
Category Frost Alchemy
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Sustained
Cost 100 Mana
Range 6
Cooldown 40
Travel Speed Instantaneous
Use Speed -
Description Turn your body into pure ice, increasing your Cold damage affinity by 5–20%cTL:50% and your physical resistance by [5]45%cTSpD.

All direct critical hits (physical, mental, spells) against you have a 10–50%cTS lower Critical multiplier (but always do at least normal damage).

The effects increase with your Spellpower.