Charged shield (talent)

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Revision as of 00:52, 7 August 2014 by Vyn (Talk | contribs) (Updated talent)

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Charged shield
Charged shield.png
Game Version -
Category Type Psionic
Category Absorption
Requirements Level (8,9,10,11,12) Cunning (28,30,32,34,36)
Use Mode Sustained
Cost 10 psi
Range Melee/Personal
Cooldown 14–10cTL:5,raw
Travel Speed Instantaneous
Use Speed Instant
Description Surround yourself with a shield that will absorb 20–55%cTL:100% of any lightning/blight/darkness/mind attack, up to a maximum of [20]100cTMD damage per attack.

Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every (100 - [40]50cTMD) points of damage absorbed, up to a maximum (2 + 0.3–1cTS) points each turn.

At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage).

The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.