Wild summon (talent)

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Revision as of 06:35, 24 August 2014 by Vyn (Talk | contribs) (Updated talent)

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Wild Summon
Wild summon.png
Game Version -
Category Type Wild-Gift
Category Summoning (Advanced)
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Activated
Cost 9 Equilibrium
Range 10
Cooldown 25
Travel Speed Instantaneous
Use Speed Instant
Description For 1–5cTL:25 turn(s), you have 100% chance that your summons appear as a wild version.

Each turn the chance diminishes.

Wild creatures have one more talent/power than the base versions:

  • Ritch Flamespitter: sends a blast of flames around it, knocking foes away
  • Hydra: Can disengage from melee range
  • Rimebark: Becomes more resistant to magic damage
  • Fire Drake: Can emit a powerful roar to silence its foes
  • War Hound: Can rage, inreasing its critical chance and armour penetration
  • Jelly: Can swallow foes that are low on life, regenerating your equilibrium
  • Minotaur: Can rush toward its target
  • Stone Golem: Melee blows can deal a small area of effect damage
  • Turtle: Can force all foes in a radius into melee range
  • Spider: Can project an insidious poison at its foes, reducing their healing

This talent requires Master Summoner to be active to be used.