Infernal combat (category)
Flame Leash | ||
Game Version | - | |
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Category Type | Corruption | |
Category | Infernal combat | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 9.8 Stam 5 Vim | |
Range | 6 | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Tendrils of flame fire from your hands in a narrow cone. Any foes caught inside will be pulled in towards you and have its movement speed reduced by 20–40%cTL:50% for 4 turns.
Each tendril will leave a trail of fire in its path dealing [5]700cTSpD / 10 fire damage for 4 turns. The damage increases with Spellpower. |
Demon Blade | ||
Game Version | - | |
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Category Type | Corruption | |
Category | Infernal combat | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Vim | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Imbue your weapon with fire for 5 turns. During this time, all your melee hits will trigger a ball of fire radius 1 dealing 5 + [10]100cTSpD / 5 fire damage.
This effect can only happen once per turn. The damage increases with spellpower. |
Link of Pain | ||
Game Version | - | |
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Category Type | Corruption | |
Category | Infernal Combat | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 12.3 Stam 15 Vim | |
Range | 7 | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Using demonic forces you create a link of pain from a source creature to a victim for 4–8cTS turns.
Each time the source creature takes damage, the victim takes 40–80%cTL:100% of the damage. If the victim dies from the effect, you gain a burst of energy reducing all remaining cooldowns by 1. |
Demon horns | ||
Game Version | - | |
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Category Type | Corruption | |
Category | Infernal Combat | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 18 Stam 12 Vim | |
Range | Melee/Personal | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Demon horns temporarily grow on your shield as you bash a foe with it for 100–200%cTWD damage.
If the attack hits, the creature is impaled by the horns, causing it to bleed black blood for 50% of the damage done as darkness over 5 turns. Any time you damage this foe in melee while it bleeds, you get healed for 40 + [10]520cTSpD / 4 (this can only happen once per turn). The healing power increases with your Spellpower. |
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