Energies (category)

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Celestial Acceleration
Celestial acceleration.png
Game Version 1.7.6
Category Type Celestial
Category Energies
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases your movement speed by 0.0625–0.375%cTS per percent of positive energy and your casting speed by 0.0625–0.375%cTS per percent of negative energy, up to a maximum of 5–30%cTS at 80%. Sustained energy still counts toward the maximum.


Polarization
Polarization.png
Game Version 1.7.6
Category Type Celestial
Category Energies
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Whichever of your positive and negative energies is a higher percentage regenerates towards its max instead of its normal resting value. Your negative and positive regeneration/degeneration rates are increased to 0.25–1cTS:0.75P.


Magnetic Inversion
Magnetic inversion.png
Game Version 1.7.6
Category Type Celestial
Category Energies
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 65–25gtl
Travel Speed Instantaneous
Use Speed Instant
Description Swap your current positive and negative energy levels. This spell takes no time to cast.


Plasma Bolt
Plasma bolt.png
Game Version 1.7.6
Category Type Celestial
Category Energies
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost Some Positive energy + Some Negative energy
Range 7
Cooldown 12
Travel Speed Instantaneous
Use Speed Spell
Description Fires out a bolt of pure energy, dealing Light and Darkness damage in a radius of 1, and slowing targets hit. Their movement is reduced by 10-25% and attacking, casting and mind attacks by 5-15%. The bolt will attune to your current positive and negative energy amounts.

The formulas for the numbers in this talent are too complicated.