Energies (category)

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Celestial Acceleration
Celestial acceleration.png
Game Version 1.7.6
Category Type Celestial
Category Energies
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases your movement speed by 0.0625–0.375%cTS per percent of positive energy and your casting speed by 0.0625–0.375%cTS per percent of negative energy, up to a maximum of 5–30%cTS at 80%. Sustained energy still counts toward the maximum.
Availability -


Polarization
Polarization.png
Game Version 1.7.6
Category Type Celestial
Category Energies
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Whichever of your positive and negative energies is a higher percentage regenerates towards its max instead of its normal resting value. Your negative and positive regeneration/degeneration rates are increased to 0.25–1cTS:0.75P.
Availability -


Magnetic Inversion
Magnetic inversion.png
Game Version 1.7.6
Category Type Celestial
Category Energies
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 65–25gtl
Travel Speed Instantaneous
Use Speed Instant
Description Swap your current positive and negative energy levels. This spell takes no time to cast.
Availability -


Plasma Bolt
Plasma bolt.png
Game Version 1.7.6
Category Type Celestial
Category Energies
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 25 energy, split between Positive and Negative
Range 8
Cooldown 12
Travel Speed 500% of base
Use Speed Spell
Description Fires out a bolt of pure energy, dealing [50]270cTSpD damage divided between Light and Darkness in a radius of 1, and slowing targets hit. Their movement is reduced by [15]95cTSpD% (maximum 50%) and attacking, casting and mind attacks by 60% of that amount. The bolt will attune to your current positive and negative energy amounts.
Availability NPC only


Notes