Plasma bolt (talent)
From Tales of Maj'Eyal
| Plasma Bolt | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Celestial | |
| Category | Energies | |
| Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
| Use Mode | Activated | |
| Cost | 25 energy, split between Positive and Negative | |
| Range | 8 | |
| Cooldown | 12 | |
| Travel Speed | 500% of base | |
| Use Speed | Spell | |
| Description | Fires out a bolt of pure energy, dealing [50]270cTSpD damage divided between Light and Darkness in a radius of 1, and slowing targets hit. Their movement is reduced by [15]95cTSpD% (maximum 50%) and attacking, casting and mind attacks by 60% of that amount. The bolt will attune to your current positive and negative energy amounts. | |
| Availability | NPC only | |
Notes
- The Energies tree was made for the Empyreal class, which shipped with Embers of Rage unfinished and was never enabled for players. Despite this, a good number of their talents still work and can be found on enemies.
- It is used by the elven astromancer, the Star Gazer, the Sher'Tul High Priest and Council Member Tormak.
