Nightfall (category)

From Tales of Maj'Eyal
Jump to: navigation, search

Invoke Darkness
Invoke darkness.png
Game Version 1.7.4
Category Type Spell
Category Nightfall
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 10 Mana
Range 10
Cooldown 3
Travel Speed 20
Use Speed Spell
Description Conjures up a beam of darkness, doing [20]200cTSpD darkness damage.

At level 5, the beam widens to hit foes on each side.

The damage will increase with your Spellpower.

Availability -


Night Sphere
Circle of death.png
Game Version 1.7.4
Category Type Spell
Category Nightfall
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Activated
Cost 40 Mana
Range 6
Cooldown 16
Travel Speed Instantaneous
Use Speed Spell
Description Dark fumes erupt from the ground in radius 3–4cTS for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.

Only one bane can affect a creature.

Banes last for 4.5–6.5cTS turns, and also deal [15]60cTSpD darkness damage.

The damage will increase with your Spellpower.

Availability -


Erupting Shadows
Erupting shadows.png
Game Version 1.7.4
Category Type Spell
Category Nightfall
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Sustained
Cost 20 Mana
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell
Description Shadows engulf your foes, anytime you deal darkness damage to a creature affected by a bane, the bane's duration is increased by 1 turn and the shadows erupt, dealing an additional [30]250cTSpD/5 darkness damage.

The damage can only happen once per turn per creature, the turn increase however always happens.

The damage will increase with your Spellpower.

Availability -


River of Souls
Erupting shadows.png
Game Version 1.7.4
Category Type Spell
Category Nightfall
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Sustained
Cost 30 Mana (only on activation)
Range 7
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description You summon a river of tortured souls to launch an onslaught of darkness against your foes.

Every turn for 5 turns you launch a projectile towards the designated area that explodes in radius 3–4cTS dealing [20]220cTSpD darkness damage.

Each projectile consumes a soul and the spell ends when it has sent 5 projectiles or when you have no more souls to use.

The damage will increase with your Spellpower.

Availability -