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  • ...ow up as less on the character sheet if you already have resistances. Also note that no resistance can be increased past its resistance cap, usually 70%. T Note: This effect is often inflicted by Sun Infusions together with Luminescence
    16 KB (2,342 words) - 00:57, 1 October 2025
  • ...[[Spellcraft (talent)|Spellcraft]]), and if you know {{t|Unseen Actions}} (note: only found on NPCs), increases the chance to not break stealth by 0.2%. Th
    1 KB (192 words) - 22:51, 24 October 2021
  • Note that you will not gain any XP from killing enemies that are too far below y
    534 bytes (99 words) - 15:37, 14 November 2013
  • ...ew timed effects and how to hook onto a few useful locations in the code. (Note that it's a bit old, though.) When zipping, make sure to zip the files but
    8 KB (1,252 words) - 18:54, 14 October 2022
  • ...campaign - either "Maj'Eyal: the Age of Ascendancy" or "Embers of Rage". Note that completing Embers will unlock it in the main campaign, but will ''not' ** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]]. Note that in each game, only one out of Dogroth Caldera, the Sludgenest, the Old
    23 KB (3,749 words) - 22:14, 1 January 2025
  • *Note: Drem have the innate spell to teleport back to their starting location, wh
    7 KB (1,160 words) - 06:46, 21 December 2023
  • ...y bindings screen. From there, you can see all of them, and change them. Note that the list is larger than the window; use the arrow keys to scroll up an
    8 KB (1,489 words) - 03:47, 26 August 2016
  • ''Note: Required a two handed weapon to use this talent.''
    690 bytes (102 words) - 04:06, 4 February 2018
  • Note that an [[alchemist]]'s golem also has 3 rune slots (they cannot have infus Note: since you will be moving very fast, game turns will pass very slowly.}}
    15 KB (2,280 words) - 17:50, 20 June 2025
  • ...nd <code>startx</code> define where the player spawns within the map. Also note that '''dynamic''' maps are created in a similar fashion, except the algori ...<tt>value</tt> and a corresponding value, eg. <tt>&quot;TREE&quot;</tt>. Note the inclusion of quotation marks since these properties will be exported di
    8 KB (1,401 words) - 01:28, 11 January 2021
  • Note: 85.75 comes from the sum of the series (1.1 + n/40) for n=2->50
    2 KB (290 words) - 16:24, 30 November 2017
  • Note that if a player/creature has an [[Equilibrium]] bar, using [[Vim]]-based t
    1 KB (218 words) - 12:10, 19 October 2021
  • ...n ''from'' a vault tile to a tile outside the vault usually works. Please note, ''many vaults have an outer border which appears like the rest of the zone
    2 KB (407 words) - 12:03, 26 October 2021
  • '''Note: This talent is no longer in the game. It was changed to {{t|Weapon of Wrat
    522 bytes (74 words) - 04:49, 10 February 2016
  • ''Note: this talent is granted by learning {{t|Chant Acolyte}}''
    638 bytes (92 words) - 09:56, 10 October 2021
  • ''Note: this talent is granted by learning {{t|Chant Acolyte}}, or as an [[escort]
    578 bytes (83 words) - 09:58, 10 October 2021
  • ''Note: this talent is granted by learning {{t|Chant Acolyte}}, or as an [[escort]
    612 bytes (85 words) - 10:01, 10 October 2021
  • ''Note: the damage bonus is applied first, so the subsequent damage dealt will ben
    551 bytes (77 words) - 01:37, 12 October 2021
  • ''Note: this spell can only be cast if there is an enemy in range, so it can be us
    746 bytes (116 words) - 02:55, 6 October 2021
  • Note that any stairs underneath the jumpgate will be unusable while the spell is
    837 bytes (127 words) - 10:31, 13 October 2021

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