Crimson templar (category)
Shared Agony | ||
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Game Version | 1.7.6 | |
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Category Type | Cursed | |
Category | Crimson Templar | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You displace 10–25cTL:50% of any damage you receive onto a random bleeding enemy within range 5. This redirected damage is amplified by 130–200cTL:300%.
All living things are linked by blood. It is one river, flowing through all. |
Splatter Sigils | ||
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Game Version | 1.7.6 | |
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Category Type | Cursed | |
Category | Crimson Templar | |
Requirements | Level (14,15,16,17,18) Magic (30,32,34,36,38) | |
Use Mode | Activated | |
Cost | 5% Life | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | When you kill an enemy, their death forms a cursed magical pattern on the ground. This creates a circle of radius 1.5–3cTS (max 5) which blinds enemies and deals them [4]30cTSpD light damage, while giving you 2 positive energy per turn. The circle lasts for 4–8cTS (max 10) turns.
The damage will increase with your Spellpower. The duration of the circle can be increased by a critical hit. The blind chance increases with your Spellpower. You can activate this talent to draw the pattern in your own blood, creating it underneath you at the cost of 5% of your maximum life. |
Mark of the Vampire | ||
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Game Version | 1.7.6 | |
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Category Type | Cursed | |
Category | Crimson Templar | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 15 Positive | |
Range | 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Dooms all enemies within a radius 2 ball for 20 turns. Each time an affected target uses a talent, it takes [5]100cTSpD physical damage as its life is drawn out. In addition, any bleed applied to the target will have its power increased by 15–50cTS%.
The damage will increase with your Spellpower. The chance to apply will increase with your Spellpower. |
Rosebloom | ||
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Game Version | 1.7.6 | |
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Category Type | Cursed | |
Category | Crimson Templar | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 10 Positive, 10 Hate | |
Range | Melee/Personal | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Draw on the wounds of enemies within range 10, healing yourself and putting them into a merciful sleep.
The sleep chance increases with your Spellpower. You are healed for 20% of the remaining damage of bleed effects on enemies in range (minimum 10–25cTS per bleed). Enemies fall asleep for 0–4cTS turns longer than their longest-lasting bleed, rendering them unable to act. The strength of the sleep effect is based on the strength of the bleed. Excess damage will reduce their sleep duration.
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