Crimson templar (category)

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Shared Agony
Shared agony.png
Game Version 1.7.6
Category Type Cursed
Category Crimson Templar
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Mind
Description You displace 10–25cTL:50% of any damage you receive onto a random bleeding enemy within range 5. This redirected damage is amplified by 130–200cTL:300%.

All living things are linked by blood. It is one river, flowing through all.


Splatter Sigils
Splatter sigils.png
Game Version 1.7.6
Category Type Cursed
Category Crimson Templar
Requirements Level (14,15,16,17,18) Magic (30,32,34,36,38)
Use Mode Activated
Cost 5% Life
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed Mind
Description When you kill an enemy, their death forms a cursed magical pattern on the ground. This creates a circle of radius 1.5–3cTS (max 5) which blinds enemies and deals them [4]30cTSpD light damage, while giving you 2 positive energy per turn. The circle lasts for 4–8cTS (max 10) turns.

The damage will increase with your Spellpower.

The duration of the circle can be increased by a critical hit.

The blind chance increases with your Spellpower.

You can activate this talent to draw the pattern in your own blood, creating it underneath you at the cost of 5% of your maximum life.


Mark of the Vampire
Mark of the vampire.png
Game Version 1.7.6
Category Type Cursed
Category Crimson Templar
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Activated
Cost 15 Positive
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed Mind
Description Dooms all enemies within a radius 2 ball for 20 turns. Each time an affected target uses a talent, it takes [5]100cTSpD physical damage as its life is drawn out. In addition, any bleed applied to the target will have its power increased by 15–50cTS%.

The damage will increase with your Spellpower.

The chance to apply will increase with your Spellpower.


Rosebloom
Rosebloom.png
Game Version 1.7.6
Category Type Cursed
Category Crimson Templar
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Activated
Cost 10 Positive, 10 Hate
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed Mind
Description Draw on the wounds of enemies within range 10, healing yourself and putting them into a merciful sleep.

The sleep chance increases with your Spellpower.

You are healed for 20% of the remaining damage of bleed effects on enemies in range (minimum 10–25cTS per bleed). Enemies fall asleep for 0–4cTS turns longer than their longest-lasting bleed, rendering them unable to act. The strength of the sleep effect is based on the strength of the bleed. Excess damage will reduce their sleep duration.


When the sleep ends, each target will benefit from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity.