Golem (category type)
Contents
Arcane
Golem Eye Beam | ||
Game Version | - | |
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Category Type | Golem | |
Category | Golem Arcane | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Mana | |
Range | 7 | |
Cooldown | 3 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your golem fires a beam from his eyes and deals [25]320cTSpD damage in one of three randomly chosen damage types: fire, cold, or lightning.
The damage will increase with your golem's Spellpower. |
Golem Reflective Skin | ||
Game Version | - | |
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Category Type | Golem | |
Category | Golem Arcane | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | 10 | |
Cooldown | 70 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your golem's skin shimmers with eldritch energies.
Any damage it takes is partly reflected to the attacker. The percentage of damage reflected is 20–46.5%cL:100% as [12]40cTSpD varies from 0–26.5. The golem still takes full damage. Damage returned will increase with your golem's Spellpower. |
Golem Arcane Pull | ||
Game Version | - | |
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Category Type | Golem | |
Category | Golem Arcane | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Mana | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your golem pulls all foes within radius 3.5–5.5cTS toward itself while dealing [!2]120cTSpD arcane damage. |
Golem Molten Skin | ||
Game Version | - | |
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Category Type | Golem | |
Category | Golem Arcane | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 60 Mana | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Turns the golem's skin into molten rock. The heat generated sets ablaze everything inside a radius of 3, doing [12]120cTSpD fire burn damage each turn for (5 + Talent Level) turns.
Fire burn deals 50% of its damage immediately, and the remaining 50% over 3 turns. Burning is cumulative; the longer they stay within range, they higher the fire damage they take. In addition the golem gains (30 + [12]60cTSpD)% fire resistance. Molten Skin damage will not affect the golem's master. The damage and resistance will increase with your Spellpower. |
Drolem
Drolem Poison Breath | ||
Game Version | 1.7.4 | |
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Category Type | Golem | |
Category | Drolem | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Breathe poison on your foes, doing [30]460cTStD:Mag damage over a few turns.
The damage will increase with your Magic. Note: the breath will cover a radius 5 cone, and deal poison damage over 6 turns |
Fighting
Golem Knockback | ||
Game Version | - | |
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Category Type | Golem | |
Category | Golem Fighting | |
Requirements | Lvl (0,1,2,3,4) Str (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Stamina | |
Range | 5 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your golem rushes to the target, knocking it back 3 tiles and doing 80–160%cTWD damage.
The target must be at least 2 tiles away from the golem. |
Golem Taunt | ||
Game Version | - | |
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Category Type | Golem | |
Category | Golem Fighting | |
Requirements | Lvl (4,5,6,7,8) Str (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 5 Stamina | |
Range | 10 | |
Cooldown | 18–10cTL:0,raw | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | The golem taunts targets in a radius of 0.5–2.5cTS, forcing them to attack it. |
Golem Crush | ||
Game Version | - | |
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Category Type | Golem | |
Category | Golem Fighting | |
Requirements | Lvl (8,9,10,11,12) Str (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 5 Stamina | |
Range | 5 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your golem rushes to the target, crushing it into the ground for 3–7cTS turns and doing 80–160%cTWD damage. |
Golem Pound | ||
Game Version | - | |
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Category Type | Golem | |
Category | Golem Fighting | |
Requirements | Lvl (12,13,14,15,16) Str (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 5 Stamina | |
Range | 5 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your golem rushes to the target and creates a shockwave with radius 2, dazing all foes for 3–7cTS turns and doing 40–110%cTWD damage. |
Glass
Glass Splinters | ||
Game Version | 1.7.4 | |
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Category Type | Golem | |
Category | Glass | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 12 Mana | |
Range | Melee/Personal | |
Cooldown | 9 | |
Travel Speed | Instantaneous | |
Use Speed | Weapon | |
Description | Smash your target with a splintering glass attack doing (0.7–2cTWD * 100)% arcane weapon damage.
If this attack hits the target will have glass splinters for 6 turns. Each turn the target will bleed for 8% of the attack damage. The splinters are very painful and if the target moves it will instantly take 7–30cTS% of the attack damage. At level 5 the target suffers so much it has 15% chances to fail using talents. |
Golem
Golem self-destruction | ||
Game Version | - | |
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Category Type | Golem | |
Category | Golem | |
Requirements | - | |
Use Mode | Activated | |
Cost | 100% Health | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | Standard (100% of a turn) | |
Description | The golem self-destructs, destroying itself and generating a blast of fire in a radius of 4, doing (50 + 10 * Character Level) fire damage.
This spell is only usable when the golem's master is dead. |
Armour Configuration | ||
Game Version | - | |
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Category Type | Golem | |
Category | Golem | |
Requirements | ||
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | The golem automatically reconfigures heavy mail and massive armours designed for living creatures to protect its own vital areas.
Increases armours value by -4–5gtl, armour hardiness by -13%–20%gtl, and provides -5%–7%gtl critical hit reduction when wearing heavy mail or massive armour. |