Golem (category type)

From Tales of Maj'Eyal
Jump to: navigation, search

Arcane

Golem Eye Beam
Golem beam.png
Game Version -
Category Type Golem
Category Golem Arcane
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 10 Mana
Range 7
Cooldown 3
Travel Speed Instantaneous
Use Speed -
Description Your golem fires a beam from his eyes and deals [25]320cTSpD damage in one of three randomly chosen damage types: fire, cold, or lightning.

The damage will increase with your golem's Spellpower.

Availability -


Golem Reflective Skin
Golem reflective skin.png
Game Version -
Category Type Golem
Category Golem Arcane
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Sustained
Cost 30 Mana
Range 10
Cooldown 70
Travel Speed Instantaneous
Use Speed -
Description Your golem's skin shimmers with eldritch energies.

Any damage it takes is partly reflected to the attacker.

The percentage of damage reflected is 20–46.5%cL:100% as [12]40cTSpD varies from 0–26.5.

The golem still takes full damage.

Damage returned will increase with your golem's Spellpower.

Availability -


Golem Arcane Pull
Golem arcane pull.png
Game Version -
Category Type Golem
Category Golem Arcane
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 20 Mana
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Your golem pulls all foes within radius 3.5–5.5cTS toward itself while dealing [!2]120cTSpD arcane damage.
Availability -


Golem Molten Skin
Golem molten skin.png
Game Version -
Category Type Golem
Category Golem Arcane
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 60 Mana
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Turns the golem's skin into molten rock. The heat generated sets ablaze everything inside a radius of 3, doing [12]120cTSpD fire burn damage each turn for (5 + Talent Level) turns.

Fire burn deals 50% of its damage immediately, and the remaining 50% over 3 turns.

Burning is cumulative; the longer they stay within range, they higher the fire damage they take.

In addition the golem gains (30 + [12]60cTSpD)% fire resistance.

Molten Skin damage will not affect the golem's master.

The damage and resistance will increase with your Spellpower.

Availability -



Drolem

Drolem Poison Breath
Poison breath.png
Game Version 1.7.4
Category Type Golem
Category Drolem
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 25 Mana
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed Spell
Description Breathe poison on your foes, doing [30]460cTStD:Mag damage over a few turns.

The damage will increase with your Magic.

Note: the breath will cover a radius 5 cone, and deal poison damage over 6 turns

Availability -


Fighting

Golem Knockback
Golem knockback.png
Game Version -
Category Type Golem
Category Golem Fighting
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 5 Stamina
Range 5
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Your golem rushes to the target, knocking it back 3 tiles and doing 80–160%cTWD damage.

The target must be at least 2 tiles away from the golem.

Availability -


Golem Taunt
Golem taunt.png
Game Version -
Category Type Golem
Category Golem Fighting
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 5 Stamina
Range 10
Cooldown 18–10cTL:0,raw
Travel Speed Instantaneous
Use Speed -
Description The golem taunts targets in a radius of 0.5–2.5cTS, forcing them to attack it.
Availability -


Golem Crush
Golem crush.png
Game Version -
Category Type Golem
Category Golem Fighting
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Activated
Cost 5 Stamina
Range 5
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Your golem rushes to the target, crushing it into the ground for 3–7cTS turns and doing 80–160%cTWD damage.
Availability -


Golem Pound
Golem pound.png
Game Version -
Category Type Golem
Category Golem Fighting
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Activated
Cost 5 Stamina
Range 5
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Your golem rushes to the target and creates a shockwave with radius 2, dazing all foes for 3–7cTS turns and doing 40–110%cTWD damage.
Availability -



Glass

Glass Splinters
Glass splinters.png
Game Version 1.7.4
Category Type Golem
Category Glass
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 12 Mana
Range Melee/Personal
Cooldown 9
Travel Speed Instantaneous
Use Speed Weapon
Description Smash your target with a splintering glass attack doing (0.7–2cTWD * 100)% arcane weapon damage.

If this attack hits the target will have glass splinters for 6 turns.

Each turn the target will bleed for 8% of the attack damage. The splinters are very painful and if the target moves it will instantly take 7–30cTS% of the attack damage.

At level 5 the target suffers so much it has 15% chances to fail using talents.

Availability -


Golem

Golem self-destruction
Golem destruct.png
Game Version -
Category Type Golem
Category Golem
Requirements -
Use Mode Activated
Cost 100% Health
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed Standard (100% of a turn)
Description The golem self-destructs, destroying itself and generating a blast of fire in a radius of 4, doing (50 + 10 * Character Level) fire damage.

This spell is only usable when the golem's master is dead.

Availability -


Armour Configuration
Default.png
Game Version -
Category Type Golem
Category Golem
Requirements
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description The golem automatically reconfigures heavy mail and massive armours designed for living creatures to protect its own vital areas.

Increases armours value by -4–5gtl, armour hardiness by -13%–20%gtl, and provides -5%–7%gtl critical hit reduction when wearing heavy mail or massive armour.

Availability -