Golem (category type)

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Arcane

Golem Eye Beam
Golem beam.png
Game Version -
Category Type Golem
Category Golem Arcane
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 10 Mana
Range 7
Cooldown 3
Travel Speed Instantaneous
Use Speed -
Description Your golem fires a beam from his eyes and deals [25]320cTSpD damage in one of three randomly chosen damage types: fire, cold, or lightning.

The damage will increase with your golem's Spellpower.


Golem Reflective Skin
Golem reflective skin.png
Game Version -
Category Type Golem
Category Golem Arcane
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Sustained
Cost 30 Mana
Range 10
Cooldown 70
Travel Speed Instantaneous
Use Speed -
Description Your golem's skin shimmers with eldritch energies.

Any damage it takes is partly reflected to the attacker.

The percentage of damage reflected is 20–46.5%cL:100% as [12]40cTSpD varies from 0–26.5.

The golem still takes full damage.

Damage returned will increase with your golem's Spellpower.


Golem Arcane Pull
Golem arcane pull.png
Game Version -
Category Type Golem
Category Golem Arcane
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 20 Mana
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Your golem pulls all foes within radius 3.5–5.5cTS toward itself while dealing [!2]120cTSpD arcane damage.


Golem Molten Skin
Golem molten skin.png
Game Version -
Category Type Golem
Category Golem Arcane
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 60 Mana
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Turns the golem's skin into molten rock. The heat generated sets ablaze everything inside a radius of 3, doing [12]120cTSpD fire burn damage each turn for (5 + Talent Level) turns.

Fire burn deals 50% of its damage immediately, and the remaining 50% over 3 turns.

Burning is cumulative; the longer they stay within range, they higher the fire damage they take.

In addition the golem gains (30 + [12]60cTSpD)% fire resistance.

Molten Skin damage will not affect the golem's master.

The damage and resistance will increase with your Spellpower.



Drolem

Drolem Poison Breath
Poison breath.png
Game Version 1.7.4
Category Type Golem
Category Drolem
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 25 Mana
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed Spell
Description Breathe poison on your foes, doing [30]460cTStD:Mag damage over a few turns.

The damage will increase with your Magic.

Note: the breath will cover a radius 5 cone, and deal poison damage over 6 turns


Fighting

Golem Knockback
Golem knockback.png
Game Version -
Category Type Golem
Category Golem Fighting
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 5 Stamina
Range 5
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Your golem rushes to the target, knocking it back 3 tiles and doing 80–160%cTWD damage.

The target must be at least 2 tiles away from the golem.


Golem Taunt
Golem taunt.png
Game Version -
Category Type Golem
Category Golem Fighting
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 5 Stamina
Range 10
Cooldown 18–10cTL:0,raw
Travel Speed Instantaneous
Use Speed -
Description The golem taunts targets in a radius of 0.5–2.5cTS, forcing them to attack it.


Golem Crush
Golem crush.png
Game Version -
Category Type Golem
Category Golem Fighting
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Activated
Cost 5 Stamina
Range 5
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Your golem rushes to the target, crushing it into the ground for 3–7cTS turns and doing 80–160%cTWD damage.


Golem Pound
Golem pound.png
Game Version -
Category Type Golem
Category Golem Fighting
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Activated
Cost 5 Stamina
Range 5
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Your golem rushes to the target and creates a shockwave with radius 2, dazing all foes for 3–7cTS turns and doing 40–110%cTWD damage.



Glass

Glass Splinters
Glass splinters.png
Game Version 1.7.4
Category Type Golem
Category Glass
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 12 Mana
Range Melee/Personal
Cooldown 9
Travel Speed Instantaneous
Use Speed Weapon
Description Smash your target with a splintering glass attack doing (0.7–2cTWD * 100)% arcane weapon damage.

If this attack hits the target will have glass splinters for 6 turns.

Each turn the target will bleed for 8% of the attack damage. The splinters are very painful and if the target moves it will instantly take 7–30cTS% of the attack damage.

At level 5 the target suffers so much it has 15% chances to fail using talents.


Golem

Golem self-destruction
Golem destruct.png
Game Version -
Category Type Golem
Category Golem
Requirements -
Use Mode Activated
Cost 100% Health
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed Standard (100% of a turn)
Description The golem self-destructs, destroying itself and generating a blast of fire in a radius of 4, doing (50 + 10 * Character Level) fire damage.

This spell is only usable when the golem's master is dead.


Armour Configuration
Default.png
Game Version -
Category Type Golem
Category Golem
Requirements
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description The golem automatically reconfigures heavy mail and massive armours designed for living creatures to protect its own vital areas.

Increases armours value by -4–5gtl, armour hardiness by -13%–20%gtl, and provides -5%–7%gtl critical hit reduction when wearing heavy mail or massive armour.