Iron council
From Tales of Maj'Eyal
Iron Council | |
---|---|
Boss | None |
Floors | 1 |
Level Range | 1 to 15 |
Item Level Range | 1 to 2 |
Size | 196x80 |
Zone Effect | none |
Zone Information
Iron Council is the capital of the Dwarven empire, hidden in the mountains in the northeast of Maj'Eyal. None but dwarves know the secret of its location.
There are no speaking NPCs in Iron Council (your fellow dwarves are taciturn by nature), but there are exits to Escape from Reknor and The Deep Bellow within the city (the former in the northeast, and the latter in the northwest). The exit to the world map is in the southwest.
Stores
The dwarven economy is internally fueled by transactions in the following stores:
- Armoury (Heavy Armor, Massive Armor, Shields, and Headgear)
- Tanner (Light Armor, Gloves, Boots, and Belts)
- Tailor (Cloth Armor, Cloaks, and Belts)
- Sword smith (Greatswords and Longswords)
- Axe smith (Waraxes and Battleaxes)
- Mace smith (Greatmauls and Maces)
- Runemaster (Runes)
- Delver's Delights (Lites and Pickaxes)
- Jewelry (gems)
These stores are stocked and restocked as follows:
When | Level | Material range |
---|---|---|
Character birth | 10 | 1-1 |
At level 10 | 20 | 1-2 |
At level 20 | 35 | 2-3 |
At level 30 | 45 | 3-4 |
At level 40 | 50 | 4-5 |
At level 50 | 60 | 4-5 |