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Equilibrium is the resource used by the Wild Gift class of talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ". Fatigue does not impact equilibrium at all.

Equilibrium starts at 0, and is raised by talent use. If Equilibrium exceeds Willpower, an attempt to use a Wild Gift talent will have a chance to fizzle, resulting in the loss of a turn. This failure chance is shown on the resource bar, and the associated formula is:

Talent Failure Chance = sqrt( Equilibrium - Willpower ) / 60

Equilibrium does not naturally reduce itself over time, but it can be restored by:

Note that if a player/creature has an Equilibrium bar, using Vim-based talents will increase equilibrium by 5 times the Vim cost.