Skirmisher - slings (category)

From Tales of Maj'Eyal
Jump to: navigation, search

Sling Supremacy
Sling mastery.png
Game Version 1.4.6
Category Type Technique
Category Skirmisher - Slings
Requirements Dex (18,24,30,36,40)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by (10 * Talent Level) and increases weapon damage by (22.4 * √ Talent Level)% when using slings.

Also, increases your reload rate by 0–2.7cTS:log.


Swift Shot
Skirmisher swift shot.png
Game Version 1.4.6
Category Type Technique
Category Skirmisher - Slings
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina
Range Archery Range
Cooldown 5
Travel Speed Instantaneous
Use Speed Twice Weapon Speed (eg. 1/2 turn if Weapon Speed is 100%)
Description Fire off a quick sling bullet for 40–160%cTWD damage, at double your normal attack speed. Moving lowers the cooldown by 1.


Hurricane Shot
Skirmisher hurricane shot.png
Game Version 1.4.6
Category Type Technique
Category Skirmisher - Slings
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 45 Stamina
Range Archery Range
Cooldown 7
Travel Speed Instantaneous
Use Speed Weapon Speed
Description Take aim and unload up to 6–11cTS:log shots for 20–80%cTWD weapon damage each against random enemies inside a cone. Each enemy can only be hit once (twice for talent level 3 and higher). Using Swift Shot lowers the cooldown by 1.


Bombardment
Skirmisher bombardment.png
Game Version 1.4.6
Category Type Technique
Category Skirmisher - Slings
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description While activated, your basic Shoot talent now fires 3 sling bullets, each dealing 10–60%cTWD Ranged damage, at a cost of 25 Stamina per attack.

Note: This means each use of Shoot will attempt to fire 3 bullets, at 25 Stamina per bullet, for a total of 75 Stamina if all three fire.