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Engine Structure: How it all fits together
Global Variables
These objects are global and are available from anywhere in the program:
Object |
Purpose |
game |
This is your game class, core of your game and allows access to pretty much any other object in the game. |
world |
This is your world class. By default this doesn't do much, but a custom world class allows persistance between new characters and savefiles. Think history, or bones files. |
profile |
This is the player profile. |
= Game Class