News

May 4, 2016
By darkgod - May 4, 2016

My minions,

Just a little notice, you may want to play in the next 12 hours or so.
Just sayin'... nothing special. Nope.

  • cackles*
March 11, 2016
By darkgod - March 11, 2016

My minions,

 

Here comes a small update to Embers of Rage!

The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).

 

Changelog:

  • Reduce cooldown on Boiling Shot
  • Reduce resists on Molten Iron Blood
  • Buff Condensate damage
  • Nerf Cloak Tessellation a bit
  • Ban Saw Wheels from NPCs
  • Change Pain Enhancement System requirement to 600 damage instead of 1500
  • Raise Steam cost on To the Arms
  • Nerf Ablative Armor
  • Buff Payload
  • Nerf all buff salve durations to be equal to material level
  • Buff Spike Attachment
  • Nerf Reinforced Armor
  • Buff Voltaic Sentry
  • Reduce Raze damage and limit to 15 procs/turn
  • Updated the description of the gunner-training, gunslinging, and bullets mastery trees.
  • Clarified gunslinging talent category descriptions.
  • Sawwheel now builds up charges as you move (up to 5), the end damage will be lowered if charges are less than 5
  • All Shell talents correctly only take one target
  • Added a proper tile for explosive shell and flare shell tinkers
  • Mindwave correctly checks for confusion resistance
  • NPCs can not learn crafting talents (and thus grant the player Eurekas!)
  • Added a few missing doll images for whitehooves
  • Adventurers *really* start with a steam generator now

 

Have fun in Eyal!

March 11, 2016
By darkgod - March 11, 2016

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.6 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • A few bugfixes

 

Expanded changelist:

  • Fixed Adrenaline Surge
  • Fixed Shattering Blow description/damage
  • Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
  • Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)

 

Have fun!

March 1, 2016
By darkgod - March 1, 2016

My good people

 

In the next few hours the forums.te4.org server will be down for maintenance, hang on tight and it'll be back soon :)

 

Meanwhile, go die in Embers of Rage :)

February 29, 2016
By darkgod - February 29, 2016

My minions,

 

Here comes a small update to Embers of Rage!

The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).

 

Changelog:

  • Mechanical Arms triggers on base turn instead of turn
  • Kaltor shop is .. better
  • Steam Generators egos will correctly update the steam regen on stats change (won't affect existing generators)
  • Fixed removing a steam generator with ego after the affecting stat has changed
  • Adventurers start with two injectors and one steam generator in their inventory
  • Walls to the training room in Kaltor's shop are not diggable anymore
  • Both injectors will appear on the hotkeys at birth
  • Pressing the hotkey bound to Double Shot works to confirm both shots now
  • Fixed "No Steam, No Palace. No Palace, No Palace!" to be actually obtainable
  • Added a bunch of npc tiles to the available custom tiles list at birth
  • Tools AAAs will not be empty in tier 2 or 4 zones
  • Fix Yeti proccing Ancestral Healing
  • Monocles and goggles visual customizations work correctly on orc females
  • Learning an antimagic talent from the [redacted] machine will correctly prompt for confirmation
  • Psyshot mindstar projection attack only works if the mindstar is not a psiblade
  • Steam Powered Armour talent does not disables on rest/run anymore
  • Fix a rare error from Mass Repair npc talent
  • Fixed Massive Physique description
  • Going back to the slumbering caves level 1 will not show the fall message
  • Mental Stimulator tinker changed to require only 1 level of Electricity
  • Molten Metal description is more explicit that it requires Furnace sustained
  • Fixed talking to Urthil's shop in the vanilla campaign with a tinker-enabled class while not having finished his quest
  • Fixed Rak'Shor Cunning prodigy to correctly refund half generic points, not prevent injectors/steam generators from working and correctly apply ghoul's speed penalty
  • Endboss will keep teleporting with you when you are grabbed
  • Titan battlesmasher prodigy replace by irresistible sun
  • Crafting artifacts shows the correct material tiers required even if you do not have them
  • Switching tiers on the tinker creation screen correctly changes the item preview
  • Algae in the krimbul water level are correctly considered underwater
  • Killing Aeryn gives the Gates of Morning quest if the player had not gained it yet
  • Killing Mindwall gives the quest for the camp, if the player had not gained it yet
  • Prevent Ak'Gishil from spawning in the lost city until a better fix can be found
  • Botanical Shell correctly procs under the target
  • Emergency Steam Purge only counts steam up to 100; to prevent stupidly powerful randbosses
  • Nerfed Dead Hide and Lifeless Rush
  • Prevents the ritches digs in gaets of morning from deleting stairs
  • Increased Stargazers max life a little
  • Limit max To The Arms power (for bosses mostly)
  • Increased To The Arms cooldown a little
  • Molten Point is now an "other" effect
  • Reduced To The Arms damage reduction a little
  • Nerf Punishment a bit, peaks around 250% now with heavy investment
  • Add cost to Furnace Vent
  • Fix Crystal Plating not having willpower
  • Reduced a little Tempest of Metal max doge
  • Reduced max damage cap on Grinding Shield
  • Fixed Pain Enhancement System to correctly require the achievement on the current char
  • Subcutaneous Metallisation effect reduced to "only" 100% of constitution and a 10 turns cooldown
  • Reduced Sawwheel drain a little
  • Battlefield Veteran efect for Sawwheel changed to increase the AOE attack damage
  • Grinding Shield cooldown upped a little
  • Tempest of Metal procs on attack instead of movement, a bit longer cooldown
  • Sawwheels does not damage when passing by (but still knocks back) but instead deals a big AOE attack on cancel/breaking, bit longer cooldown
  • Pain Enhancement System can only be active 6 turns out of 10 and does not affect strength
  • Pain Enhancement System only activates if it is not yet active (meaning no more super uber stacking)

 

Have fun in Eyal!

February 29, 2016
By darkgod - February 29, 2016

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.5 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • A few bugfixes

 

Expanded changelist:

  • Fixed Aertherwalk teleporting on the opposite side of the target area
  • Stores can now ignore material levels with ignore_material_levels=true
  • Addons can have a new init.lua parameter like "required_addons = {'foobar', 'lulz'}" to only activate if those addons/dlcs are also active
  • Spellhunt Remnants can not be upgraded witha tinker inside, and says so
  • Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
  • Can not recall out of subvaults
  • Fixed VaultLevel generator to not abide "required_rooms" of parent zone

 

Have fun!

February 23, 2016
By darkgod - February 23, 2016

My minions,

 

Today I am proud to announce the immediate availability of Embers of Rage, Tales of Maj'Eyal second expansion which has been so long in the making!

It brings to you a whole new campaign to play (and die) in, steamtech, new classes, new races, crafting, lore, zones, quests, artifacts, .. and more!

 

This expansion has had much sweat and blood in the making, I hope you'll like it.

 

 

Embers of Rage is available from Te4.org, Steam, GOG, and more for 70 voratun coins / 7€.

Go grab it while it's steamy hot! Like right now!

 

PS: You need to own the game either with donator privileges, Steam, GOG, ... to purchase Embers of Rage, it is after all an expansion :)

February 20, 2016
By darkgod - February 20, 2016

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.4 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

This release will be required to play Embers of Rage. Update now, for Embers of Rage is out in a few days!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • A few bugfixes
  • A few compatiblity changes for Embers of Rage.

 

Expanded changelist:

  • Lichform now properly functions in Arena mode
  • Adventurers also start with a shield and a 2h sword
  • If lore somehow ends up in inventory it can be used to read it
  • Made Arcane Destruction not double-scale
  • Nerfed Arcane Might a bit
  • Moddable tiles can define head "underwear" (default tile when not wearing stuff) and rename default underwears
  • Added shoulder attachement locations to all player dolls
  • Randart generator saves the naming scheme for possible reuse
  • Fixed Zone:setEntityEgoList
  • Randarts display as such in their description
  • Fixed a bug in command staff dialog tree
  • Trees are correctly diggable in the slazish fens
  • Fixed Worm Walk range
  • Fixed Block erroring when disarmed
  • "attack_recurse" also works on archery.
  • Achievements can now have a category

 

Have fun!

February 16, 2016
By darkgod - February 16, 2016

 

Mark your calendars my minions!

 

Embers of Rage will be available on the 23rd February of the year 2016 (yes that is in one week!) !

 

What is Embers of Rage ?

It is the latest expansion for Tales of Maj'Eyal, and not a puny small thing at that! It is a whole new campaign that will take your characters from level 1 to 50 in a full set of brand new zones/quests/lore.

One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.

 

What is inside ?

So many things! If you think a whole new campaign is great wait until you learn that you get 3 new races to play the campaign with:

  • the Orcs (obviously!), fighting for the very survival of their race; the Kruk pride is all that is left
  • the Yetis, well kinda! An orc mind in a powerful yeti's body!
  • the Whitehooves, of which I will only say the name ;)

 

What would be a Tales of Maj'Eyal expansion without new classes? Good thing you'll also get 3 new classes:

All of which are part of the Tinker metaclass:

  • learn to maw down your foes as a Sawbutcher, dual wielding steam-powered saws to bring hot steamy mayhem to your foes!
  • become a master Gunslinger, filling your foes with bullets fired by your steam-powered guns; be elusive, be evasive, fire away and be awesome!
  • merge machine and mind with the Psyshot, of which I will not speak any more ;)

 

But what would be a good tinker without items to improve and craft ? Nothing!

All tinker classes (and all other classes can learn) start with the ability to craft powerful items to improve their equipment. Do you need to run fast? strap Rocket Boots to your shoes! Do you need a quick heal? Inject a Healing Salve directly into your bloodstream! Do you love fire and flames? Strap an Incendiary Groove to your weapon!

There are over 70 crafts to choose and use.

 

The expansion also comes with a full contingent of artifacts, deadly foes, achievements and such. The classic stuff ;)

 

So, get ready! Oh and I may be posting a few teasers between now and the release, just to keep people ... teased ;)

February 8, 2016
By darkgod - February 8, 2016

My minions,

 

Here comes a small update to Ashes of Urh'Rok!

The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).

 

Changelog:

  • Allow demon statues to appear in Embers of Rage zones
  • Fixed unlocks countings
  • Update to new engine shield API
  • Doomelves start with one more infusion, like all other races

 

Have fun in Eyal!