-> Techniques, Cunning, Spells, Wild Gift, Divine, Corruption, Cursed, Chronomancy, Psionic, Racial
Cunning
Current to Beta 24.Dirty Fighting
- Dirty Fighting: 10 stamina, 12 cooldown
Attack for (20-70)% weapon damage, trying to stun for (3 + talent, rounded up) turns. Checks your Dex against their Physical Save for resistance.
- Backstab: passive
+ (10 * talent)% critical chance against stunned targets
- Switch Place: 50 stamina, 10 cooldown, (1 + talent) duration
Swap places with an adjacent enemy and gain 50% evasion.
- Cripple: 30 stamina, 25 cooldown
Survival
- Trap Detection: passive
Detect traps with (talent * Cun[25]) power
- Heightened Senses: passive
+ (4 + talent, rounded up) infravision
- Trap Disarm: passive
Detect traps with (talent * Cun[25]) power
- Evasion: 30 cooldown, (5 + Wil[10]) duration
+ (5 * talent + Cun[25] + Dex [25])% chance to avoid any attack
Stealth
- Stealth: 10 cooldown, instant, sustained
+ (4 + Cun[10] * talent) stealth power. Cannot be activated if an enemy is seen in (10 - talent * 1.1, rounded down) radius. +1 infravision, -1000 light radius, cannot be used with heavy or massive armors.
- Shadowstrike: Passive
Automatic critical hits from stealth on targets that do not notice you, dealing (150 + talent * 100 / 7)% damage
- Hide in Plain Sight: 20 stamina, 40 cooldown
(40 + talent * 7)% chance to enter stealth, even is sight of enemies. Resets Stealth talent cooldown.
- Unseen Actions: passive
(10 + talent * 9)% chance to not break stealth on item use, attack etc…
- Automatic Stealth: Sustained
Trapping
- Trap Mastery: passive
+ (20 * talent)% trap effectiveness (???), allows use of (Explosion, Bear, Catapult, Disarming, Nightshade) traps.
- Lure: 15 stamina, 20 cooldown, (5 + talent, rounded up) range, doesn't break stealth.
Summons a NPC on a location that taunts enemies within a radius of (4, 5, 6, 7, 8)
- Sticky Smoke: 10 stamina, 15 cooldown, 10 range, 1000% speed?, does not break stealth
Reduces target vision range by (talent * 1.2, rounded up) for 5 turns.
- Trap Launcher: passive
Lets you place your traps with range ???
- Explosion Trap: 15 stamina, 8 cooldown, ??? duration
When triggered, explodes dealing (30 + Cun * 0.8 * trap mastery level) fire damage in a radius of 2.
- Bear Trap: 10 stamina, 12 cooldown, ??? duration
When triggered, pins and deals (40 + Cun * 0.7 *trap mastery level / 5) damage per turn for 5 turns.
- Catapult Trap: 15 stamina, 10 cooldown, ??? duration
When triggered, hits for (2 + trap mastery level, rounded up) knockback, and dazes for 5 turns.
- Disarming Trap: 25 stamina, 25 cooldown, ??? duration
When triggered, disarms for (2 + trap mastery level / 2, rounded up) turns.
- Nightshade Trap: 15 stamina, 8 cooldown, ??? duration
When triggered, hits for (20 + Cun * 0.7 * trap mastery level) nature damage, and stuns for 4 turns.
- Flash Bang Trap (not currently implemented): 12 stamina, 12 cooldown, ??? duration
When triggered, hits for blinding, or, failing that, dazing in radius of 2 for (4 + trap mastery level, rounded down) turns.
- Poison Gas Trap: 12 stamina, 10 cooldown, ??? duration
Lethality
- Lethality: passive
+ (1 + talent * 1.3) critical hit chance. Knives use Cunning in place of Strength for calculating damage.
- Deadly Strikes: 15 stamina, 12 cooldown, (5 + talent, rounded up) duration
Attack for (80-140)% damage, if it hits, you get +(4 + [talent * Cun /20]) armor penetration.
- Willful Combat: 25 stamina, 60 cooldown, (3 + talent * 1.5, rounded up) duration
Add (Wil[70]) damage to each attack.
- Snap: 50 stamina, 50 cooldown
Shadow Magic
- Shadow Combat: 20 stamina, 5 cooldown, sustained, -(1.66, 2.33, 3, 3.66, 4.33) mana per hit
+ (3 + talent * 2) darkness damage per attack.
- Shadow Cunning: passive
+ (15 + talent * 3)% cunning as spellpower
- Shadow Feed: 40 stamina, 5 cooldown, sustained
+ (talent / 14) mana regeneration per turn.
- Shadowstep: 100 stamina, 5 cooldown, (5 + talent, rounded down) range
Tactical
- Tactical Expert: passive
+ (talent * 2) defense per visible enemy adjacent to you, (4 + talent * Cun / 6) maximum.
- Counter Attack: passive, Pugilism Skill
(talent * [5 + Cun(5)])% chance to get free counter attack when an enemy misses you for (50-90)% damage.
- Set Up: 12 stamina, 12 cooldown, (2 + talent, rounded up) duration
+ (5 + [talent ? Cun ? 1 ? 50]) defence, debuffs enemies when they miss, for (talent ? Cun ? 1 ? 25) increased critical hit chance against them, and decreased saving throws.
- Exploit Weakness: 30 stamina, 30 cooldown,
Melee attacks gain a stacking debuff, reducing physical resistance by 5% each, up to max of (7 * talent)% reduction. -10% physical damage.