summons

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Summons

Summons inherit your + damage%, armor piercing, and effect immunities. They all have 20 infravision, and give you experience for their kills. Current to Beta 25.

War Hound

Level = Summoner Level
Duration = 5 + raw resilience talent + talent, rounded down
Life = ([25 to 50, randomly] + 6 * level)
Strength = 10 + talent * Wil(20)
Dexterity = 10 + talent * 2
Constitution = 15 + 2 * raw resilience talent
Cunning = 10
Willpower = 10
Magic = 5
Global Speed +20%

Armor = 2
Defense = 4
Attack = 10
Armor Piercing = 10
Damage = ([0.22 to 0.28, randomly] at talent = 0, to [0.43 to 0.46, randomly] at talent = 6.5) * Str physical damage
 

Jelly

Level = Summoner Level
Duration = 5 + raw resilience talent + talent, rounded down
Life = ([25 to 50, randomly] + 15 * level)
Strength = 10 + talent * 2
Dexterity = 10
Constitution = 15 + talent * Wil(20) + 3 * raw resilience talent
Cunning = 10
Willpower = 10
Magic = 10
Cannot move
Regenerates your equilibrium at a rate of 1 per 10 damage taken.

Armor = 0
Defense = 0
Attack = 15
Armor Piercing = 5
Damage = 0.17 * Str acid damage
Light Resistance = -50%
 

Minotaur

Level = Summoner Level
Duration = 2 + raw resilience talent + talent, rounded down
Life = ([50 to 80, randomly] + 13 * level)
Strength = 25 + talent * Wil(20)
Dexterity = 18
Constitution = 10 + talent * 2 + 2 * raw resilience talent
Cunning = 10
Willpower = 10
Magic = 10
Global Speed +20%

Armor = 13
Defense = 8
Equipped Battleaxe

Warshout: 30 stamina, 18 cooldown, 6 cone radius
80% chance to try to confuse enemies for 6 turns. Checks your Str against their Physical Save for resistance.

Stunning Blow: 8 stamina, 6 cooldown
Attack for 138% weapon damage, trying to stun for 5 turns. Checks your Str against their Physical save for resistance.

Sunder Armor: 12 stamina, 6 cooldown
Attack for 131% weapon damage, trying to reduce its armor by 10 for 6 turns. Checks your Str against their Physical save for resistance.

Sunder Arms: 12 stamina, 6 cooldown
Attack for 131% weapon damage, trying to reduce its attack power by 6 for 6 turns. Checks your Str against their Physical save for resistance.
 

Stone Golem

Level = Summoner Level
Duration = 5 + raw resilience talent + talent, rounded down
Life = ([50 to 80, randomly] + 13 * level)
Strength = 25 + talent * Wil(20)
Dexterity = 18
Constitution = 10 + talent * 2 + 2 * raw resilience talent
Cunning = 10
Willpower = 10
Magic = 10

Armor = 25
Defense = -20
Attack = 20
Armor Piercing = 5
Damage = ([0.32 to 0.41, randomly] * Str physical damage
Poison Immunity = 100%
Cut Immunity = 100%
Fear Immunity = 100%
Blind Immunity = 100%

Unstoppable: 120 stamina, 45 cooldown, 5 duration,
You cannot use items or heal, and your health cannot go below 1. At the end, you regenerate 10% health per enemy killed.

Stun: 8 stamina, 6 cooldown
Attacks for 79% weapon damage, trying to stun for 5 turns.
 

Ritch Flamespitter

Level = Summoner Level
Duration = 5 + raw resilience talent + talent, rounded down
Life = ([5 to 10, randomly] + 8 * level)
Strength = 10
Dexterity = 10
Constitution = 10 + 2 * raw resilience talent
Cunning = 10
Willpower = 10 + talent * 2
Magic = 15 + talent * Wil(20)

Armor = 0
Defense = 0
Attack = 1
Armor Piercing = 0
Damage = 0.15 * Str physical damage

Talents are level (1, 2, 3, 4, 5)

Flamespit: 2 equilibrium, 10 range,
Attacks for (0.56 * [8 + spellpower] * talent modifier) rescaled fire damage.
 

Hydra

Level = Summoner Level
Duration = 5 + raw resilience talent + talent, rounded down
Life = ([5 to 10, randomly] + 10 * level)
Strength = 18
Dexterity = 10
Constitution = 10 + talent * 2 + 2 * raw resilience talent
Cunning = 10
Willpower = 15 + talent * Wil(20)
Magic = 10

Armor = 7
Defense = 0
Attack = 5
Armor Piercing = 0
Damage = 0.27 * Str physical damage

Talents are level (1, 2, 3, 4, 5)

Acid Breath: 10 equilibrium, 8 cooldown, 5 cone radius
Attack for (1.65 * [8 + Wil] * talent modifier) rescaled acid damage.

Lightning Breath: 10 equilibrium, 8 cooldown, 5 cone radius
Attack for between (1.92 * [8 + Wil] * talent modifier) rescaled lightning damage and 1/3 as much.

Poison Breath: 10 equilibrium, 8 cooldown, 5 cone radius
Attack for (1.77 * [8 + Wil] * talent modifier) rescaled poison damage over time.
 

Warper

Level = Summoner Level
Duration = 5 + raw resilience talent + talent, rounded down
Life = ([5 to 10, randomly] + 8 * level)
Strength = 10
Dexterity = 10
Constitution = 10 + 2 * raw resilience talent
Cunning = 10
Willpower = 10 + talent * 2
Magic = 15 + talent * Wil(20)

Armor = 0
Defence = 0
Attack = 1
Armor Piercing = 0
Damage = 0.15 * Str physical damage

Talents are level (1, 2, 3, 4, 5)

Time Prison: 140 mana, 40 cooldown, 10 range
Place the target in a time prison for (4 + spellpower[3] * talent) turns. Time Prison stops the target from acting and prevents all damage to it, but it can still be buffed, debuffed, reduce cooldowns, and count down existing effects. You may cast this on yourself.

Manathrust: 10 mana, 3 cooldown, 10 range
(0.96 * [20 + spellpower] * talent modifier) rescaled arcane damage, beam at talent >= 3.

Phase Door: 10 mana, 8 cooldown, (4 + [0.07 * (10 + spellpower) * talent modifier] rescaled) range
Teleports randomly within the range. At talent >= 4, you can choose a target within range of 10. Enemies will have Continuum Destabilization (spellpower * 0.3) applied to them for 100 turns when teleported. They will still be teleported centered on you. At talent >= 5, you can pick the exit area within the range of the spell, and having a accuracy of (6, 5, 4, 3, 2) radius. It has a 35% chance to fizzle and work randomly if the target is out of your line of sight. Enemies can resist, measuring your spellpower against the sum of their continuum destabilization and spell saves.
 

Fire Drake

Level = Summoner Level
Duration = 5 + raw resilience talent + talent, rounded down
Life = ([100 to 150, randomly] + 12 * level)
Strength = 15 + talent * Wil(20)
Dexterity = 10
Constitution = 20 + talent * 3 + 2 * raw resilience talent
Cunning = 10
Willpower = 38
Magic = 10

Armor = 0
Defence = 0
Attack = 10
Armor Piercing = 15
Damage = 0.29 * Str physical damage
Resist Fire = 100%

Talents are level (1, 2, 3, 4, 5)

Fire Breath: 12 equilibrium, 12 cooldown, (5, 6, 7, 8, 9) cone radius
(2.11 * [30 + Str] * talent modifier) rescaled fire damage over 3 turns.

Bellowing Roar: 3 equilibrium, 20 cooldown, (3, 4, 5, 6, 7) radius
(40 + talent * 6)% chance to try to confuse. measures your strength against their physical save for resistance.

Wing Buffet: 7 equilibrium, 10 cooldown, (5, 6, 7, 8, 9) cone radius
(0.39 * [15 + Str] * talent modifier) rescaled physical damage, knocking back 4.

Devouring Flame: 10 equilibrium, 35 cooldown, 10 range, 2 radius
(0.52 * [15 + Wil] * talent modifier) rescaled fire damage per turn in area, for (3, 4, 5, 6, 7) turns.
 

Turtle

Level = Summoner Level
Duration = 5 + raw resilience talent + talent, rounded down
Life = (100 + 14 * level)
Strength = 10
Dexterity = 10 + talent * 2
Constitution = 10 + talent * Wil(20) + 2 * raw resilience talent
Cunning = 10
Willpower = 18
Magic = 10

Armor = 10
Defence = 0
Attack = 1
Armor Piercing = 0
Damage = 0.15 * Str physical damage

Talents are level (1, 2, 3, 4, 5)

Taunt: 5 cooldown, (4, 5, 6, 7, 8) radius
Forces all hostile foes to attack you.

Shell Shield: 10 cooldown, (0.7 * talent + 4, rounded up) duration

+ (34 + talent * 7) resist all.

 

Spider

Level = Summoner Level
Duration = 5 + raw resilience talent + talent, rounded down
Life = ([25 to 50, randomly] + 6 * level)
Strength = 10 + talent * 2
Dexterity = 15 + talent * Wil(20)
Constitution = 10 + 2 * raw resilience talent
Cunning = 10
Willpower = 18
Magic = 10

Armor = 0
Defence = 0
Attack = 16
Armor Piercing = 9
Damage = (0.39 to 0.42, randomly) * Dex nature damage

Talents are level (1, 2, 3, 4, 5)

Spider Web: 5 equilibrium, 3 cooldown, 7 range
Tries to pin for (3 + talent) turns. Measures your strength against their physical save for resistance.

Spit Poison: 4 equilibrium, 6 cooldown, 10 range
Attack for (Dex[80] * talent) poison damage.