Module ...
Basic mousepress handler The engine calls receiveMouse when a mouse is clicked
Functions
| _M:delegate (button, mx, my, xrel, yrel, bx, by, event) | Delegate an event from an other mouse handler if self.delegate_offset_x and self.delegate_offset_y are set hey will be used to change the actual coordinates | 
| _M:receiveMouse (button, x, y, isup) | Called when a mouse is pressed | 
| _M:registerZone (x, y, w, h, fct, mode, name) | Registers a click zone that when clicked will call the object's "onClick" method | 
| _M:setCurrent () | Setups as the current game keyhandler | 
Functions
- _M:delegate (button, mx, my, xrel, yrel, bx, by, event)
- 
Delegate an event from an other mouse handler if self.delegate_offset_x and self.delegate_offset_y are set hey will be used to change the actual coordinates
Parameters- button:
- mx:
- my:
- xrel:
- yrel:
- bx:
- by:
- event:
 
- _M:receiveMouse (button, x, y, isup)
- 
Called when a mouse is pressed
Parameters- button:
- x: coordinate of the click
- y: coordinate of the click
- isup: true if the key was released, false if pressed
 
- _M:registerZone (x, y, w, h, fct, mode, name)
- 
Registers a click zone that when clicked will call the object's "onClick" method
Parameters- x:
- y:
- w:
- h:
- fct:
- mode:
- name:
 
- _M:setCurrent ()
- Setups as the current game keyhandler