Module ...
Handles player resting
Functions
| _M:restCheck () | Can we continue resting ? Rewrite this method to check for mana, life, whatever. | 
| _M:restInit (turns, what, past, on_end) | Initializes resting | 
| _M:restStep () | Rest a turn For a turn based game you want in you player's act() something like that: if not self:restStep() then game.paused = true end | 
| _M:restStop (msg) | Stops resting | 
Functions
- _M:restCheck ()
- 
Can we continue resting ? Rewrite this method to check for mana, life, whatever. By default we always return false so resting will never work
Return value:true if we can continue to rest, false otherwise
- _M:restInit (turns, what, past, on_end)
- 
Initializes resting
Parameters- turns:
- what:
- past:
- on_end:
 
- _M:restStep ()
- 
Rest a turn For a turn based game you want in you player's act() something like that:
 if not self:restStep() then game.paused = true end Return value:true if we can continue to rest, false otherwise
- _M:restStop (msg)
- 
Stops resting
Parameters- msg: