Module ...
Handles actors stats
Functions
| _M:canLearnTalent (t, offset) | Checks the talent if learnable | 
| _M:cooldownTalents () | Cooldown all talents by one This should be called in your actors "act()" method | 
| _M:getTalentCooldown (t) | Gets a talent cooldown | 
| _M:getTalentDisplayName (t) | Returns display name | 
| _M:getTalentFromId (id) | Return talent definition from id | 
| _M:getTalentFullDescription (t) | Return the full description of a talent You may overload it to add more data (like power usage, ...) | 
| _M:getTalentLevel (id) | Talent level, 0 if not known Includes mastery | 
| _M:getTalentLevelRaw (id) | Talent level, 0 if not known | 
| _M:getTalentProjectileSpeed (t) | Returns the projectile speed of a talent | 
| _M:getTalentRadius (t) | Returns the radius of a talent | 
| _M:getTalentRange (t) | Returns the range of a talent | 
| _M:getTalentReqDesc (t_id, levmod) | Formats the requirements as a (multiline) string | 
| _M:getTalentTarget (t) | Returns the target type of a talent | 
| _M:getTalentTypeFrom (id) | Return talent definition from id | 
| _M:getTalentTypeLevelRaw (tt) | Talent type level, sum of all raw levels of talents inside | 
| _M:getTalentTypeMastery (tt) | Return talent type mastery | 
| _M:init (t) | Initialises stats with default values if needed | 
| _M:isTalentActive (t_id) | Is the sustained talent activated ? | 
| _M:isTalentCoolingDown (t) | Is talent in cooldown? | 
| _M:knowTalent (id) | Do we know this talent | 
| _M:knowTalentType (name) | Do we know this talent type | 
| _M:learnTalent (t_id, force, nb) | Actor learns a talent | 
| _M:learnTalentType (tt, v, t_id) | Actor learns a talent type | 
| _M:loadDefinition (file, env) | Defines actor talents Static! | 
| _M:newTalent (t) | Defines one talent Static! | 
| _M:newTalentType (t) | Defines one talent type(group) Static! | 
| _M:numberKnownTalent (type, exclude_id) | Returns how many talents of this type the actor knows | 
| _M:postUseTalent (talent, ret, ab) | Called before an talent is used Redefine as needed | 
| _M:preUseTalent (talent, silent, fake, ab) | Called before an talent is used Redefine as needed | 
| _M:setTalentTypeMastery (tt, v) | Sets talent type mastery | 
| _M:startTalentCooldown (t) | Starts a talent cooldown | 
| _M:unlearnTalent (t_id) | Actor forgets a talent | 
| _M:unlearnTalentType (tt, t_id) | Actor forgets a talent type | 
| _M:useTalent (id, who, force_level, ignore_cd, force_target) | Make the actor use the talent | 
| _M:useTalentMessage (ab) | Replace some markers in a string with info on the talent | 
| _M:useTalents (add_cols) | Show usage dialog | 
Functions
- _M:canLearnTalent (t, offset)
- 
Checks the talent if learnable
Parameters- t: the talent to check
- offset: the level offset to check, defaults to 1
 
- _M:cooldownTalents ()
- Cooldown all talents by one This should be called in your actors "act()" method
- _M:getTalentCooldown (t)
- 
Gets a talent cooldown
Parameters- t: the talent to get cooldown
 
- _M:getTalentDisplayName (t)
- 
Returns display name
Parameters- t:
 
- _M:getTalentFromId (id)
- 
Return talent definition from id
Parameters- id:
 
- _M:getTalentFullDescription (t)
- 
Return the full description of a talent You may overload it to add more data (like power usage, ...)
Parameters- t:
 
- _M:getTalentLevel (id)
- 
Talent level, 0 if not known Includes mastery
Parameters- id:
 
- _M:getTalentLevelRaw (id)
- 
Talent level, 0 if not known
Parameters- id:
 
- _M:getTalentProjectileSpeed (t)
- 
Returns the projectile speed of a talent
Parameters- t:
 
- _M:getTalentRadius (t)
- 
Returns the radius of a talent
Parameters- t:
 
- _M:getTalentRange (t)
- 
Returns the range of a talent
Parameters- t:
 
- _M:getTalentReqDesc (t_id, levmod)
- 
Formats the requirements as a (multiline) string
Parameters- t_id: the id of the talent to desc
- levmod: a number (1 should be the smartest) to add to current talent level to display requirements, defaults to 0
 
- _M:getTalentTarget (t)
- 
Returns the target type of a talent
Parameters- t:
 
- _M:getTalentTypeFrom (id)
- 
Return talent definition from id
Parameters- id:
 
- _M:getTalentTypeLevelRaw (tt)
- 
Talent type level, sum of all raw levels of talents inside
Parameters- tt:
 
- _M:getTalentTypeMastery (tt)
- 
Return talent type mastery
Parameters- tt:
 
- _M:init (t)
- 
Initialises stats with default values if needed
Parameters- t:
 
- _M:isTalentActive (t_id)
- 
Is the sustained talent activated ?
Parameters- t_id:
 
- _M:isTalentCoolingDown (t)
- 
Is talent in cooldown?
Parameters- t:
 
- _M:knowTalent (id)
- 
Do we know this talent
Parameters- id:
 
- _M:knowTalentType (name)
- 
Do we know this talent type
Parameters- name:
 
- _M:learnTalent (t_id, force, nb)
- 
Actor learns a talent
Parameters- t_id: the id of the talent to learn
- force: if true do not check canLearnTalent
- nb: the amount to increase the raw talent level by, default 1
 Return value:true if the talent was learnt, nil and an error message otherwise
- _M:learnTalentType (tt, v, t_id)
- 
Actor learns a talent type
Parameters- tt:
- v:
- t_id: the id of the talent to learn
 Return value:true if the talent was learnt, nil and an error message otherwise
- _M:loadDefinition (file, env)
- 
Defines actor talents Static!
Parameters- file:
- env:
 
- _M:newTalent (t)
- 
Defines one talent Static!
Parameters- t:
 
- _M:newTalentType (t)
- 
Defines one talent type(group) Static!
Parameters- t:
 
- _M:numberKnownTalent (type, exclude_id)
- 
Returns how many talents of this type the actor knows
Parameters- type: the talent type to count
- exclude_id: if not nil the count will ignore this talent id
 
- _M:postUseTalent (talent, ret, ab)
- 
Called before an talent is used Redefine as needed
Parameters- talent:
- ret: the return of the talent action
- ab: the talent (not the id, the table)
 Return value:true to continue, false to stop
- _M:preUseTalent (talent, silent, fake, ab)
- 
Called before an talent is used Redefine as needed
Parameters- talent:
- silent: no messages will be outputted
- fake: no actions are taken, only checks
- ab: the talent (not the id, the table)
 Return value:true to continue, false to stop
- _M:setTalentTypeMastery (tt, v)
- 
Sets talent type mastery
Parameters- tt:
- v:
 
- _M:startTalentCooldown (t)
- 
Starts a talent cooldown
Parameters- t: the talent to cooldown
 
- _M:unlearnTalent (t_id)
- 
Actor forgets a talent
Parameters- t_id: the id of the talent to learn
 Return value:true if the talent was unlearnt, nil and an error message otherwise
- _M:unlearnTalentType (tt, t_id)
- 
Actor forgets a talent type
Parameters- tt:
- t_id: the id of the talent to learn
 Return value:true if the talent was unlearnt, nil and an error message otherwise
- _M:useTalent (id, who, force_level, ignore_cd, force_target)
- 
Make the actor use the talent
Parameters- id:
- who:
- force_level:
- ignore_cd:
- force_target:
 
- _M:useTalentMessage (ab)
- 
Replace some markers in a string with info on the talent
Parameters- ab:
 
- _M:useTalents (add_cols)
- 
Show usage dialog
Parameters- add_cols: