Class engine.CharacterBallSave
Handles a local characters charball saves
Methods
engine.CharacterBallSave:init (savefile, coroutine)
init
engine.CharacterBallSave:nameSaveEntity (e)
Get a savename for an entity
engine.CharacterBallSave:nameLoadEntity (name)
Get a specific savename for an entity
engine.CharacterBallSave:saveEntity (e, no_dialog)
Save an entity
Methods
- engine.CharacterBallSave:init (savefile, coroutine)
-
init
Parameters:
- savefile Savefile
- coroutine thread
- engine.CharacterBallSave:nameSaveEntity (e)
-
Get a savename for an entity
Parameters:
- e Entity
Returns:
-
a formatted string
"{e.uuid}-{versionmajor}.{versionminor}.{version_patch}.charball"
- engine.CharacterBallSave:nameLoadEntity (name)
-
Get a specific savename for an entity
Parameters:
- name string
Returns:
-
name.charball
- engine.CharacterBallSave:saveEntity (e, no_dialog)
-
Save an entity
Parameters:
- e Entity
- no_dialog boolean Show a dialog that we're saving?
See also: