Class engine.CharacterBallSave

Handles a local characters charball saves

Methods



Methods

engine.CharacterBallSave:init (savefile, coroutine)
init

Parameters:

engine.CharacterBallSave:nameSaveEntity (e)
Get a savename for an entity

Parameters:

Returns:

    a formatted string "{e.uuid}-{versionmajor}.{versionminor}.{version_patch}.charball"
engine.CharacterBallSave:nameLoadEntity (name)
Get a specific savename for an entity

Parameters:

Returns:

    name.charball
engine.CharacterBallSave:saveEntity (e, no_dialog)
Save an entity

Parameters:

  • e Entity
  • no_dialog boolean Show a dialog that we're saving?

See also:

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