Class engine.generator.interface.PlayerExplore

This file implements a simple auto-explore whereby a single command can explore unseen tiles and objects.

To see how a module can make auto-explore more robust, see "game/modules/tome/class/interface/PlayerExplore.lua"

Note that the floodfill algorithm in this file assumes that the movement costs for all grids are equal

generated by LDoc 1.4.3