Difference between revisions of "Damage reduction"

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(Created page with "Category:Game Mechanics Damage reduction is flat damage that is taken off of every instance of damage you take. This means it is very strong against many small hits and we...")
 
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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
Damage reduction is flat damage that is taken off of every instance of damage you take. This means it is very strong against many small hits and weak against a single big hit.
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Damage reduction is flat damage that is taken off of every instance of damage you take. It applies after [[armour]] and [[resistances]].  This means it is very strong against many small hits and weak against a single big hit.
  
 
The following talents are sources of flat, '''unconditional''' damage reduction:
 
The following talents are sources of flat, '''unconditional''' damage reduction:
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* The [[Mindslayer]] tree, {{c|Absorption}}
 
* The [[Mindslayer]] tree, {{c|Absorption}}
 
* The {{c|Antimagic}} tree talent, {{t|Antimagic Shield}}
 
* The {{c|Antimagic}} tree talent, {{t|Antimagic Shield}}
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* The [[Sawbutcher]] talent, {{t|Furnace}}
  
 
These are '''not''' subject to rescaling.
 
These are '''not''' subject to rescaling.

Revision as of 21:07, 3 March 2016

Damage reduction is flat damage that is taken off of every instance of damage you take. It applies after armour and resistances. This means it is very strong against many small hits and weak against a single big hit.

The following talents are sources of flat, unconditional damage reduction:

These are combined and subject to rescaling, however the tiers are tiers of 40, not 20.

The following abilities are sources of flat, conditional damage reduction:

These are not subject to rescaling.