Difference between revisions of "Warden's call (talent)"
From Tales of Maj'Eyal
(Created page with "{{Ability box |game_version=1.4.5 |image=Warden's call.png |name=Warden's Call |category_type={{ct|Chronomancy}} |category={{c|Threaded Combat}} |require={{TalentReq/ChronoReq...") |
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Revision as of 00:40, 10 March 2016
| Warden's Call | ||
| ||
| Game Version | 1.4.5 | |
|---|---|---|
| Category Type | Chronomancy | |
| Category | Threaded Combat | |
| Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
| Use Mode | Activated | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | - | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | When you hit with a melee or arrow attack, there is a 30–50%cTL:65% chance that a warden will appear from another timeline to attack a random enemy.
The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack. These wardens are out of phase with your reality and deal (100% - 60–80%cTL:95%) less damage, and their arrows will pass through friendly targets. A warden can only be summoned this way once per turn and they return to their own timeline after attacking. | |
| Availability | - | |
