Difference between revisions of "Difficulty"
(→Insane: Rewriting section based on in-game description.) |
(→Nightmare: reformatting and updating for current in-game description) |
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=Nightmare= | =Nightmare= | ||
− | + | *Unfair game setting | |
− | Unfair game setting | + | *All zone levels increased by 50% |
− | + | *All creature talent levels increased by 30% | |
− | All zone levels increased by 50% | + | *Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode. |
− | All creature talent levels increased by | + | |
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− | Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode. | + | |
=Insane= | =Insane= |
Revision as of 22:32, 28 August 2016
The game has 5 difficulty settings:
Contents
Easier
Provides an easier game experience.
Use it if you feel uneasy tackling the harder modes.
All damage to the player decreased by 30%
All healing for the player increased by 30%
All detrimental status effects durations reduced by 50%
The player counts as "Elite" in terms of Life per level etc.
Achievements are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the unlockables page.
Normal
Provides the normal level of challenges.
The player counts as "Elite" in terms of Life per level etc.
Nightmare
- Unfair game setting
- All zone levels increased by 50%
- All creature talent levels increased by 30%
- Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.
Insane
- Similar rules to Nightmare, but with more random bosses!
- All zone levels increased by 50% + 1
- All creature talent levels increased by 50%
- Rare creatures are far more frequent and random bosses start to appear
- Nonrandom bosses will have randomly selected talents
- All enemies have 20% more life
- Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.
Madness
Absolutely unfair game setting.
You are really mentally ill and wish to get worse to play this mode!
All zone levels increased by 150% + 10
All creature talent levels increased by 170%
Rare creatures are far more frequent and random bosses start to appear.
Player is being hunted!
Randomly all foes in a radius will get a feeling of where she/he is.
Player rank is "Normal" instead of "Elite" (In 1.3 players rank will be "Elite").
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.