Difference between revisions of "Fatigue"

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(Created page with "Category:Game Mechanics Fatigue increases the costs of some talents, depending on the resource they use. Fatigue depends directly on the armour and equi...")
 
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The following resources are influenced by fatigue:
 
The following resources are influenced by fatigue:
  
* [[Stamina]]
 
* [[Mana]] (Receives double penalties)
 
 
* [[Hate]]
 
* [[Hate]]
* [[Positive energy]]
+
* [[Mana]] (Receives double penalties)
 
* [[Negative energy]]
 
* [[Negative energy]]
 
* [[Paradox]] (Increases the failure, anomaly, and backfire rates but not spell cost)
 
* [[Paradox]] (Increases the failure, anomaly, and backfire rates but not spell cost)
 +
* [[Positive energy]]
 
* [[Psi]] (Receives double penalties)
 
* [[Psi]] (Receives double penalties)
 +
* [[Stamina]]
  
 
And the following are not:
 
And the following are not:

Revision as of 02:00, 25 March 2013

Fatigue increases the costs of some talents, depending on the resource they use. Fatigue depends directly on the armour and equipment worn and is expressed as a percentage. This percentage is the amount that resource costs are increased by, with some resource types having double fatigue penalties. For example, at 21% fatigue a combat talent costs 1.21 times as much Stamina and a spell 1.42 times as much Mana.

Obviously, less is better. Although there are some ways to reduce fatigue, it can't go below 0%.

The following resources are influenced by fatigue:

And the following are not: