Difference between revisions of "Weirdling Beast"
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− | + | {{Guardian | |
+ | |game_version=1.7.3 | ||
+ | |name=Weirdling Beast | ||
+ | |image=horror_eldritch_weirdling_beast.png | ||
+ | |location=Sher'Tul Fortress | ||
+ | |level=19+ | ||
+ | |description=<span> | ||
+ | A roughly humanoid creature, with tentacle-like appendages | ||
+ | <br/>in the place of arms and legs. You gasp in horror as you notice it has no | ||
+ | <br/>head. Putrid warts form quickly on its skin and explode as quickly.'' | ||
+ | </span> | ||
+ | |str=10 | ||
+ | |dex=10 | ||
+ | |cun=10 | ||
+ | |mag=10 | ||
+ | |wil=10 | ||
+ | |con=10 | ||
+ | |autolevel=caster | ||
+ | |abilities=<span> | ||
+ | {{t|Bone grab}} (4-5) | ||
+ | {{t|Mind sear}} (4-5) | ||
+ | {{t|Telekinetic Blast}} (4-5) | ||
+ | {{t|Soul rot}} (3-5) | ||
+ | {{t|Starfall}} (3-5) | ||
+ | {{t|Manathrust}} (4-5) | ||
+ | {{t|Freeze}} (2-5) | ||
+ | {{t|Time prison}} (1-5) | ||
+ | {{t|Corrupted negation}} (4-5) | ||
+ | {{t|Gloom}} (5-6) | ||
+ | {{t|Bone shield}} (3-5) | ||
+ | {{t|Acid blood}} (4-5) | ||
+ | {{t|Staff Mastery}} (2-5) | ||
+ | |||
+ | Healing Infusion for 400 (6 CD) | ||
+ | Regeneration Infusion for 400 over 5 turns (10 CD) | ||
+ | Wild Infusion curing physical effects and giving 45% resists (8 CD) | ||
+ | Shielding Rune absorbing 500 damage for 5 turns (10 CD) | ||
+ | Devourer Taint, which removes up to 4 sustains | ||
+ | [[inscriptions|Manasurge Rune]] | ||
+ | |||
+ | * 10% resistance to {{Physical}} | ||
+ | * 10% resistance to {{Blight}} | ||
+ | * -10% resistance to {{Arcane}} | ||
+ | * 100% Disease Immunity | ||
+ | * 100% Blind Immunity | ||
+ | * 100% Fear immunity | ||
+ | * Wields a Staff and wears Light Armor | ||
+ | </span>}} | ||
+ | The [[Guardians|Guardian]] of Sher'Tul Fortress. | ||
+ | ==Quests== | ||
+ | * [[Sher'Tul Fortress]] | ||
+ | |||
+ | ==Drops== | ||
+ | * 3 high quality items | ||
+ | * His equipped Staff and Light Armor |
Latest revision as of 04:16, 4 June 2021
Weirdling Beast | |||||
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Game Version: 1.7.3 | |||||
Location | Level range | ||||
Sher'Tul Fortress | 19+ | ||||
Description | |||||
A roughly humanoid creature, with tentacle-like appendages
| |||||
Base Statistics | |||||
Strength | Dexterity | Constitution | Magic | Willpower | Cunning |
10 | 10 | 10 | 10 | 10 | 10 |
Stat Progress | |||||
mag++ wil+ | |||||
Abilities | |||||
Bone grab (4-5) Mind sear (4-5) Telekinetic Blast (4-5) Soul rot (3-5) Starfall (3-5) Manathrust (4-5) Freeze (2-5) Time prison (1-5) Corrupted negation (4-5) Gloom (5-6) Bone shield (3-5) Acid blood (4-5) Staff Mastery (2-5) Healing Infusion for 400 (6 CD) Regeneration Infusion for 400 over 5 turns (10 CD) Wild Infusion curing physical effects and giving 45% resists (8 CD) Shielding Rune absorbing 500 damage for 5 turns (10 CD) Devourer Taint, which removes up to 4 sustains Manasurge Rune
|
The Guardian of Sher'Tul Fortress.
Quests
Drops
- 3 high quality items
- His equipped Staff and Light Armor