Difference between revisions of "Irkkk"

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(Stores description)
 
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{{Zone| name = Irkkk| floors = 1| min_level = 1| max_level = 15| min_ilevel = 1| max_ilevel = 2| width = ?| height = ?}}
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{{Zone| name = Irkkk| floors = 1| min_level = 1| max_level = 15| min_ilevel = 1| max_ilevel = 2| width = 196| height = 80}}
  
Irkkk is the starting zone for the [[Yeek]] race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the main continent of May'Eyal. The yeeks live in simple wood shelters.
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Irkkk is the starting zone for the [[Yeek]] race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the western continent of [[Maj'Eyal]]. The yeeks live in simple wood shelters.
  
The island has exists to the [[Murgol's Lair]] and [Ritches Tunnel]] along with a tunnel to Maj'Eyal.
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The island has exits to [[Murgol's Lair]] and the [[Ritches Tunnels]] along with a tunnel to Maj'Eyal (which emerges under the [[Ruined Halfling Complex]]).
  
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==Stores==
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Irkkk contains the following stores, which are Yeek NPCs rather than terrain features:
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* One handed weapons crafter (All one-handed weapons, e.g. daggers, swords, slings, axes, mindstars)
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* Two hander weapons crafter (All two-handed weapons, e.g. battleaxe, greatsword, staff)
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* Tailor (Cloth Armor, Cloaks, and Belts)
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* Gem crafter ([[Gems]])
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* Tanner (Light Armor, Gloves, Boots, and Belts)
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* Natural infusions (Infusions)
  
Stores:  
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These stores are stocked and restocked as follows:
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{| class="wikitable"
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! When !! Level !! Material range
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|-
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| Character birth || 10 || 1-1
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|-
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| At level 10 || 20 || 1-2
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|-
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| At level 20 || 35 || 2-3
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|-
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| At level 30 || 45 || 3-4
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|-
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| At level 40 || 50 || 4-5
 +
|-
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| At level 50 || 60 || 4-5
 +
|-
 +
|}
  
* One handed weapons crafter (daggers, swords, slings, axes, mindstars)
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[[Category:Town]]
* Two hander weapons crafter (battleaxe, greatsword, staff)
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* Tailor (belt, cloak, cloth)
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* Gem crafter (gems)
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Latest revision as of 15:49, 25 July 2021

Irkkk
Boss None
Floors 1
Level Range 1 to 15
Item Level Range 1 to 2
Size 196x80
Zone Effect none

Irkkk is the starting zone for the Yeek race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the western continent of Maj'Eyal. The yeeks live in simple wood shelters.

The island has exits to Murgol's Lair and the Ritches Tunnels along with a tunnel to Maj'Eyal (which emerges under the Ruined Halfling Complex).

Stores

Irkkk contains the following stores, which are Yeek NPCs rather than terrain features:

  • One handed weapons crafter (All one-handed weapons, e.g. daggers, swords, slings, axes, mindstars)
  • Two hander weapons crafter (All two-handed weapons, e.g. battleaxe, greatsword, staff)
  • Tailor (Cloth Armor, Cloaks, and Belts)
  • Gem crafter (Gems)
  • Tanner (Light Armor, Gloves, Boots, and Belts)
  • Natural infusions (Infusions)

These stores are stocked and restocked as follows:

When Level Material range
Character birth 10 1-1
At level 10 20 1-2
At level 20 35 2-3
At level 30 45 3-4
At level 40 50 4-5
At level 50 60 4-5