Difference between revisions of "Heavy armour training (talent)"
From Tales of Maj'Eyal
(Linked armour and hardiness) |
ScienceBall (Talk | contribs) m (Fix Brawler link) |
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''Note 1: the base armour hardiness is 45%'' | ''Note 1: the base armour hardiness is 45%'' | ||
| − | ''Note 2: wearing heavy or massive armour will interfere with stealth, and [[ | + | ''Note 2: wearing heavy or massive armour will interfere with stealth, and [[Brawler]]s will be unable to perform many of their talents in massive armour'' |
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Revision as of 08:27, 28 September 2021
| Heavy Armour Training | ||
| ||
| Game Version | 1.7.4 | |
|---|---|---|
| Category Type | Technique | |
| Category | Combat Training | |
| Requirements | Str (16, 20, 26, 34, 44) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | You become better at using your armour to deflect blows and protect your vital areas.
For heavy armour:
For massive armour:
(This talent only provides bonuses for heavy mail or massive plate armour.) At raw talent level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots. At raw talent level 2, it allows you to wear shields. At raw talent level 3, it allows you to wear massive plate armour. Note 1: the base armour hardiness is 45% Note 2: wearing heavy or massive armour will interfere with stealth, and Brawlers will be unable to perform many of their talents in massive armour | |
