Difference between revisions of "Fatigue"
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(Insanity not affected by fatigue either) |
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
− | Fatigue increases the costs of some [[talents]], depending on the [[resources|resource]] they use. Fatigue depends directly on the armour and equipment worn and is expressed as a percentage. This percentage is the amount that resource costs are increased by, with some resource types having double fatigue penalties. For example, at 21% fatigue a combat talent | + | Fatigue increases the costs of some [[talents]], depending on the [[resources|resource]] they use. Fatigue depends directly on the armour and equipment worn and is expressed as a percentage. This percentage is the amount that resource costs are increased by, with some resource types having double fatigue penalties. For example, at 21% fatigue a combat talent will cost 1.21 times as much Stamina and a spell 1.42 times as much Mana. Obviously, less is better. Although there are some ways to reduce fatigue, it cannot go below 0%. |
+ | Fatigue does not affect sustain resource costs. | ||
− | + | '''Resources unaffected by fatigue:''' | |
− | + | * [[Equilibrium]] | |
+ | * [[Vim]] | ||
+ | * [[Insanity]] | ||
+ | * [[Steam]] | ||
+ | |||
+ | '''Resources with normal fatigue penalties:''' | ||
* [[Hate]] | * [[Hate]] | ||
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− | |||
− | |||
− | |||
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* [[Stamina]] | * [[Stamina]] | ||
+ | * [[Negative energy]] (only cost, not gain) | ||
+ | * [[Positive energy]] (only cost, not gain) | ||
− | + | '''Resources with double fatigue penalties:''' | |
− | * [[ | + | * [[Feedback]] |
− | * [[ | + | * [[Mana]] |
+ | * [[Paradox]] (increases the failure/anomaly/backfire chance by twice the fatigue percentage after paradox exceeds 200/300/400 respectively, but does not affect spell costs) | ||
+ | * [[Psi]] |
Latest revision as of 23:01, 15 October 2021
Fatigue increases the costs of some talents, depending on the resource they use. Fatigue depends directly on the armour and equipment worn and is expressed as a percentage. This percentage is the amount that resource costs are increased by, with some resource types having double fatigue penalties. For example, at 21% fatigue a combat talent will cost 1.21 times as much Stamina and a spell 1.42 times as much Mana. Obviously, less is better. Although there are some ways to reduce fatigue, it cannot go below 0%. Fatigue does not affect sustain resource costs.
Resources unaffected by fatigue:
Resources with normal fatigue penalties:
- Hate
- Stamina
- Negative energy (only cost, not gain)
- Positive energy (only cost, not gain)
Resources with double fatigue penalties: