Difference between revisions of "Equilibrium"

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(Replace with version from Resources page (I think it was more up-to-date).)
(Separated out formula for high EQ talent failure chance. Added some EQ reduction methods from oozemancer, also Heart of Poosh.)
 
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Equilibrium is the [[resource]] used by the Wild Gift class of talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated "EQ". [[Fatigue]] does not impact equilibrium at all.  
 
Equilibrium is the [[resource]] used by the Wild Gift class of talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated "EQ". [[Fatigue]] does not impact equilibrium at all.  
  
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure. If Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent has a (sqrt(Equilibrium - Willpower) / 60) chance to fizzle, causing the loss of a turn. This can be seen in the resource bar as "% failure".
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Equilibrium starts at 0, and is raised by talent use. If Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent will have a chance to fizzle, resulting in the loss of a turn. This failure chance is shown on the resource bar, and the associated formula is:
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Talent Failure Chance = sqrt( Equilibrium - Willpower ) / 60
  
 
Equilibrium does not naturally reduce itself over time, but it can be restored by:
 
Equilibrium does not naturally reduce itself over time, but it can be restored by:
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* Coming under a life regeneration effect while under the influence of {{t|Ancestral Life}}
 
* Coming under a life regeneration effect while under the influence of {{t|Ancestral Life}}
 
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]
 
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]
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* Player or friendly creatures standing in {{t|Mucus}}
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* Sustaining {{t|Mitosis}} while knowing {{t|Reabsorb}}
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* Using the [[Heart of Poosh]] artifact
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Note that if a player/creature has an [[Equilibrium]] bar, using [[Vim]]-based talents will increase equilibrium by 5 times the Vim cost.
  
Note that if a player/creature has an [[Equilibrium]] bar, using [[Vim]]-based talents will increase it by 5 times the Vim cost.
 
 
[[Category:Game Mechanics]] [[Category:Resources]]
 
[[Category:Game Mechanics]] [[Category:Resources]]

Latest revision as of 12:10, 19 October 2021

Equilibrium is the resource used by the Wild Gift class of talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ". Fatigue does not impact equilibrium at all.

Equilibrium starts at 0, and is raised by talent use. If Equilibrium exceeds Willpower, an attempt to use a Wild Gift talent will have a chance to fizzle, resulting in the loss of a turn. This failure chance is shown on the resource bar, and the associated formula is:

Talent Failure Chance = sqrt( Equilibrium - Willpower ) / 60

Equilibrium does not naturally reduce itself over time, but it can be restored by:

Note that if a player/creature has an Equilibrium bar, using Vim-based talents will increase equilibrium by 5 times the Vim cost.