Difference between revisions of "High Peak"
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==Zone Information== | ==Zone Information== | ||
− | This is the final zone. | + | This is the final zone. Once you enter, there is no way to exit the zone until you win the game, and the [[Rod of Recall]] will not work. Each of the first 9 levels is a network of passageways containing orcs, horrors, and demons. They each have two flights of collapsing stairs leading to two [[greater vaults|Greater Vaults]] per floor, each flight of stairs having 2-4 uses before they become inactive. |
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+ | On level 10 is a portal to the void farportal room, where you will try to defeat the sorcerers Argoniel and Elandar to win the game (although see below). [[Aeryn]] will show up to help you, if she's alive, and if you didn't let the [[Sunwall]] fall. | ||
In the void farportal room, there are four subsidiary portals summoning demons/wyrms/etc. in the corners. You can walk onto a subsidiary portal and use the corresponding Orb of Command to seal it. You get the achievement "Tactical master" for winning without sealing any portals; however, the portals do not spawn that quickly and the critters are as likely to attack Aeryn as you, and are thus often not a large factor. | In the void farportal room, there are four subsidiary portals summoning demons/wyrms/etc. in the corners. You can walk onto a subsidiary portal and use the corresponding Orb of Command to seal it. You get the achievement "Tactical master" for winning without sealing any portals; however, the portals do not spawn that quickly and the critters are as likely to attack Aeryn as you, and are thus often not a large factor. |
Revision as of 00:43, 6 November 2021
Warning: this page contains spoilers. |
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This page may contain information that you might not want revealed. Read at your own risk. |
High Peak | |
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Boss | Argoniel and Elandar |
Floors | 10 |
Level Range | 55 to 80 |
Item Level Range | 5 to 5 |
Size | 50x75 |
Zone Effect | Varies |
Zone Information
This is the final zone. Once you enter, there is no way to exit the zone until you win the game, and the Rod of Recall will not work. Each of the first 9 levels is a network of passageways containing orcs, horrors, and demons. They each have two flights of collapsing stairs leading to two Greater Vaults per floor, each flight of stairs having 2-4 uses before they become inactive.
On level 10 is a portal to the void farportal room, where you will try to defeat the sorcerers Argoniel and Elandar to win the game (although see below). Aeryn will show up to help you, if she's alive, and if you didn't let the Sunwall fall.
In the void farportal room, there are four subsidiary portals summoning demons/wyrms/etc. in the corners. You can walk onto a subsidiary portal and use the corresponding Orb of Command to seal it. You get the achievement "Tactical master" for winning without sealing any portals; however, the portals do not spawn that quickly and the critters are as likely to attack Aeryn as you, and are thus often not a large factor.
There are four small pillar walls in the cardinal directions which provide minimal hiding capability.
The entire zone may be teleported within.
After you defeat the sorcerers, if you didn't interrupt the sorcerers' Charred Scar ritual in time, then either you or Aeryn will have to sacrifice yourself to close the portal. If you are a Yeek, then you will sacrifice yourself, using the power of the farportal to spread The Way to the entire world of Eyal.