Elandar

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Elandar
Humanoid shalore elandar.png
Game Version: 1.7.6
Location Level range
High Peak 75+
Description
Renegade mages from Angolwen, the Sorcerers have set up in the Far East,
slowly growing corrupt. Now they must be stopped.
Base Statistics
Strength Dexterity Constitution Magic Willpower Cunning
40 30 40 60 10 60
Stat Progress
mag++ wil+
Abilities
Staff Mastery (5+)
Heavy Armour Training (1)
Stone Skin (7+)
Spellcraft (7+)
Arcane Power (7+)
Essence of Speed (7+)
Hymn of Shadows (7+)
Flame (7+)
Freeze (5+)
Lightning (7+)
Manathrust (7+)
Flameshock (7+)
Strike (7+)
Heal (7+)
Regeneration (7+)
Illuminate (7+)
Metaflow (7+)
Phase Door (7+)
Moonlight Ray (7+)
Starfall (7+)
Twilight Surge (7+)
Regeneration Infusion
Shielding Rune
Movement Infusion
Wild Infusion
  • Life: 14220 +
  • 40% resistance to All damage
  • 100% Blind Immunity
  • 50% Stun Immunity
  • 50% Confusion Immunity
  • 100 see invisible power
  • 20 Armour
  • 20 Defense
  • Wields Awakened Staff of Absorption
  • Wears Robes, Helmet and Boots


One of the Guardians of High Peak. Elandar and Argoniel, fought together, are the final bosses of the Age of Ascendancy Campaign.

Quests

Drops

Notes

  • Starting at level 77, Elandar can gain additional Archmage talents beyond those listed above. His automatic class advancement excludes Invisibility, Probability Travel and Disruption Shield.
    • This only happens on Nightmare-Madness.
  • His inscription list requests an Invisibility rune, but invis has no generation rarity by default for NPCs and just gets skipped instead.