Difference between revisions of "Combo string (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Combo string.png|name=Combo string|category_type=Technique|category=Unarmed training|desc=Whe...") |
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− | {{Ability_box|image=Combo string.png|name=Combo string|category_type=[[Technique (category type)|Technique]]|category=[[Unarmed training (category)|Unarmed training]]|desc=When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last | + | {{Ability_box|image=Combo string.png|name=Combo string |
+ | |category_type=[[Technique (category type)|Technique]] | ||
+ | |category=[[Unarmed training (category)|Unarmed training]] | ||
+ | |require=passive | ||
+ | |use_mode=- | ||
+ | |range=- | ||
+ | |cost=- | ||
+ | |cooldown=- | ||
+ | |use_speed=- | ||
+ | |desc=When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last 1-3 turns (talent_level/2, rounded up) longer before expiring. The chance of building a second combo point will improve with your Cunning.}} |
Latest revision as of 00:01, 29 June 2013
Combo string | ||
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Game Version | - | |
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Category Type | Technique | |
Category | Unarmed training | |
Requirements | passive | |
Use Mode | - | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last 1-3 turns (talent_level/2, rounded up) longer before expiring. The chance of building a second combo point will improve with your Cunning. |