Difference between revisions of "Combo string (talent)"

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(Created page with "{{Ability_box|image=Combo string.png|name=Combo string|category_type=Technique|category=Unarmed training|desc=Whe...")
 
 
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{{Ability_box|image=Combo string.png|name=Combo string|category_type=[[Technique (category type)|Technique]]|category=[[Unarmed training (category)|Unarmed training]]|desc=When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last X turns longer before expiring. The chance of building a second combo point will improve with your Cunning.}}
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{{Ability_box|image=Combo string.png|name=Combo string
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|category_type=[[Technique (category type)|Technique]]
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|category=[[Unarmed training (category)|Unarmed training]]
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|require=passive
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|use_mode=-
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|range=-
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|cost=-
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|cooldown=-
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|use_speed=-
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|desc=When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last 1-3 turns (talent_level/2, rounded up) longer before expiring. The chance of building a second combo point will improve with your Cunning.}}

Latest revision as of 00:01, 29 June 2013

Combo string
Combo string.png
Game Version -
Category Type Technique
Category Unarmed training
Requirements passive
Use Mode -
Cost -
Range -
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last 1-3 turns (talent_level/2, rounded up) longer before expiring. The chance of building a second combo point will improve with your Cunning.