Combo string (talent)

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Combo string
Combo string.png
Game Version -
Category Type Technique
Category Unarmed training
Requirements passive
Use Mode -
Cost -
Range -
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last 1-3 turns (talent_level/2, rounded up) longer before expiring. The chance of building a second combo point will improve with your Cunning.