Difference between revisions of "Fatigue"
From Tales of Maj'Eyal
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(Added feedback, separated resources by fatigue multiplier and minor updates) |
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
− | Fatigue increases the costs of some [[talents]], depending on the [[resources|resource]] they use. Fatigue depends directly on the armour and equipment worn and is expressed as a percentage. This percentage is the amount that resource costs are increased by, with some resource types having double fatigue penalties. For example, at 21% fatigue a combat talent | + | Fatigue increases the costs of some [[talents]], depending on the [[resources|resource]] they use. Fatigue depends directly on the armour and equipment worn and is expressed as a percentage. This percentage is the amount that resource costs are increased by, with some resource types having double fatigue penalties. For example, at 21% fatigue a combat talent will cost 1.21 times as much Stamina and a spell 1.42 times as much Mana. Obviously, less is better. Although there are some ways to reduce fatigue, it cannot go below 0%. |
− | + | '''Resources unaffected by fatigue:''' | |
− | + | * [[Equilibrium]] | |
+ | * [[Vim]] | ||
+ | |||
+ | '''Resources with normal fatigue penalties:''' | ||
* [[Hate]] | * [[Hate]] | ||
− | |||
* [[Negative energy]] | * [[Negative energy]] | ||
− | |||
* [[Positive energy]] | * [[Positive energy]] | ||
− | |||
* [[Stamina]] | * [[Stamina]] | ||
− | + | '''Resources with double fatigue penalties:''' | |
− | * [[ | + | * [[Feedback]] |
− | * [[ | + | * [[Mana]] |
+ | * [[Paradox]] (increases the failure/anomaly/backfire chance by twice the fatigue percentage after paradox exceeds 200/300/400 respectively, but does not affect spell costs) | ||
+ | * [[Psi]] |
Revision as of 10:48, 18 July 2014
Fatigue increases the costs of some talents, depending on the resource they use. Fatigue depends directly on the armour and equipment worn and is expressed as a percentage. This percentage is the amount that resource costs are increased by, with some resource types having double fatigue penalties. For example, at 21% fatigue a combat talent will cost 1.21 times as much Stamina and a spell 1.42 times as much Mana. Obviously, less is better. Although there are some ways to reduce fatigue, it cannot go below 0%.
Resources unaffected by fatigue:
Resources with normal fatigue penalties:
Resources with double fatigue penalties: