Difference between revisions of "Mark prey (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Mark prey.png|name=Mark prey|category_type=Cursed|category=Predator|desc=Mark a single opponent as your ...") |
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− | {{ | + | {{Ability box |
+ | |image=Mark prey.png | ||
+ | |name=Mark Prey | ||
+ | |category_type={{ct|Cursed}} | ||
+ | |category={{c|Predator}} | ||
+ | |require={{TalentReq/CursedLevReq1}} | ||
+ | |cooldown=5 | ||
+ | |range=10 | ||
+ | |use_speed=0 | ||
+ | |desc= | ||
+ | Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. | ||
+ | |||
+ | Bonuses scale linearly with respect to the experience you gain from killing creatures of your marked sub-type (+1 kill experience), as well as killing creatures of the marked type even if the sub-type differs (+0.25 kill experience). | ||
+ | |||
+ | You reach 100% effectiveness when your accumulated kill experience is {{cl|(Total Raw Talent Points in {{t|Anatomy}}, {{t|Outmaneuver}} and {{t|Mimic}})|0|19.5|1|10|20}}. | ||
+ | |||
+ | At 100% effectiveness, combat attacks against the marked sub-type gain +(15 * √ Talent Level)% damage, while those against the marked type but different sub-type gain +(6.5 * √ Talent Level)% damage. | ||
+ | |||
+ | Each point in Mark Prey reduces the kill experience required to reach 100% effectiveness as a Predator. | ||
+ | }} |
Revision as of 03:41, 21 August 2014
Mark Prey | ||
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Game Version | - | |
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Category Type | Cursed | |
Category | Predator | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Activated | |
Cost | - | |
Range | 10 | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type.
Bonuses scale linearly with respect to the experience you gain from killing creatures of your marked sub-type (+1 kill experience), as well as killing creatures of the marked type even if the sub-type differs (+0.25 kill experience). You reach 100% effectiveness when your accumulated kill experience is 19.5–10cL:0 as (Total Raw Talent Points in Anatomy, Outmaneuver and Mimic) varies from 1–20. At 100% effectiveness, combat attacks against the marked sub-type gain +(15 * √ Talent Level)% damage, while those against the marked type but different sub-type gain +(6.5 * √ Talent Level)% damage. Each point in Mark Prey reduces the kill experience required to reach 100% effectiveness as a Predator. |