Difference between revisions of "Mark prey (talent)"

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{{Ability_box|image=Mark prey.png|name=Mark prey|category_type=[[Cursed (category type)|Cursed]]|category=[[Predator (category)|Predator]]|desc=Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At %0.1f kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +X% damage, while those against the marked sub-type gain +X% damage.%s Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator.}}
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{{Ability box
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|image=Mark prey.png
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|name=Mark Prey
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|category_type={{ct|Cursed}}
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|category={{c|Predator}}
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|require={{TalentReq/CursedLevReq1}}
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|cooldown=5
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|range=10
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|use_speed=0
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|desc=
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Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type.
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Bonuses scale linearly with respect to the experience you gain from killing creatures of your marked sub-type (+1 kill experience), as well as killing creatures of the marked type even if the sub-type differs (+0.25 kill experience).
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You reach 100% effectiveness when your accumulated kill experience is {{cl|(Total Raw Talent Points in {{t|Anatomy}}, {{t|Outmaneuver}} and {{t|Mimic}})|0|19.5|1|10|20}}.
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At 100% effectiveness, combat attacks against the marked sub-type gain +(15 * √ Talent Level)% damage, while those against the marked type but different sub-type gain +(6.5 * √ Talent Level)% damage.
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Each point in Mark Prey reduces the kill experience required to reach 100% effectiveness as a Predator.
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}}

Revision as of 03:41, 21 August 2014

Mark Prey
Mark prey.png
Game Version -
Category Type Cursed
Category Predator
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range 10
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type.

Bonuses scale linearly with respect to the experience you gain from killing creatures of your marked sub-type (+1 kill experience), as well as killing creatures of the marked type even if the sub-type differs (+0.25 kill experience).

You reach 100% effectiveness when your accumulated kill experience is 19.5–10cL:0 as (Total Raw Talent Points in Anatomy, Outmaneuver and Mimic) varies from 1–20.

At 100% effectiveness, combat attacks against the marked sub-type gain +(15 * √ Talent Level)% damage, while those against the marked type but different sub-type gain +(6.5 * √ Talent Level)% damage.

Each point in Mark Prey reduces the kill experience required to reach 100% effectiveness as a Predator.