Difference between revisions of "Grand arrival (talent)"

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(No detonate on hatchlings)
 
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While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
 
While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
  
*{{t|Ritch Flamespitter}}: Reduce fire resistance of all foes in a radius
+
*{{t|Ritch Flamespitter}}: Reduce fire resistance of all foes in a radius by {{ctmd|15|70%}}
*{{t|Hydra}}: Generates a cloud of lingering poison
+
*{{t|Hydra}}: Generates a cloud of lingering poison that deals {{ctmd|10|60}} damage per turn
*{{t|Rimebark}}: Reduce cold resistance of all foes in a radius
+
*{{t|Rimebark}}: Reduce cold resistance of all foes in a radius by {{ctmd|15|70%}}
*{{t|Fire Drake}}: Appears with {{cts|0.3|2.7|log}} fire drake hatchlings{{sup|min 1}}
+
*{{t|Fire Drake}}: Appears with {{cts|0.3|2.7|log}} fire drake hatchlings{{sup|min 1}}. This effect does not check your summoning limit, but the hatchlings will still count against the limit once they appear. Hatchlings cannot be subject to {{t|Detonate}}.
*{{t|War Hound}}: Reduce physical resistance of all foes in a radius
+
*{{t|War Hound}}: Reduce physical resistance of all foes in a radius by {{ctmd|15|70%}}
*{{t|Jelly}}: Reduce nature resistance of all foes in a radius
+
*{{t|Jelly}}: Reduce nature resistance of all foes in a radius by {{ctmd|15|70%}}
*{{t|Minotaur}}: Reduces movement speed of all foes in a radius
+
*{{t|Minotaur}}: Reduces movement speed of all foes in a radius by {{cl|{{ctmd|5|500}}|100%|10|0|47%|369}}
 
*{{t|Stone Golem}}: Dazes all foes in a radius
 
*{{t|Stone Golem}}: Dazes all foes in a radius
*{{t|Turtle}}: Heals all friendly targets in a radius
+
*{{t|Turtle}}: Heals all friendly targets in a radius for (30 + {{ctmd|10|350}})
*{{t|Spider}}: The spider is so hideous that foes around it are repelled
+
*{{t|Spider}}: The spider is so hideous that foes around it are brainlocked and repelled by (1 + Raw Talent Level) tiles
  
 
Radius for effects is {{cts|1.3|2.7|log}}, and the duration of each lasting effect is {{cts|5|9}} turns.
 
Radius for effects is {{cts|1.3|2.7|log}}, and the duration of each lasting effect is {{cts|5|9}} turns.
 
The effects improve with your Willpower.
 
 
}}
 
}}

Latest revision as of 00:20, 9 September 2014

Grand Arrival
Grand arrival.png
Game Version -
Category Type Wild-Gift
Category Summoning (Advanced)
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
  • Ritch Flamespitter: Reduce fire resistance of all foes in a radius by [15]70%cTMD
  • Hydra: Generates a cloud of lingering poison that deals [10]60cTMD damage per turn
  • Rimebark: Reduce cold resistance of all foes in a radius by [15]70%cTMD
  • Fire Drake: Appears with 0.3–2.7cTS:log fire drake hatchlingsmin 1. This effect does not check your summoning limit, but the hatchlings will still count against the limit once they appear. Hatchlings cannot be subject to Detonate.
  • War Hound: Reduce physical resistance of all foes in a radius by [15]70%cTMD
  • Jelly: Reduce nature resistance of all foes in a radius by [15]70%cTMD
  • Minotaur: Reduces movement speed of all foes in a radius by 10–47%cL:100% as [5]500cTMD varies from 0–369
  • Stone Golem: Dazes all foes in a radius
  • Turtle: Heals all friendly targets in a radius for (30 + [10]350cTMD)
  • Spider: The spider is so hideous that foes around it are brainlocked and repelled by (1 + Raw Talent Level) tiles

Radius for effects is 1.3–2.7cTS:log, and the duration of each lasting effect is 5–9cTS turns.