Difference between revisions of "Trollmire"

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|name=Trollmire
 
|name=Trollmire
 
|floors=3
 
|floors=3
|guardian=[[Prox the Mighty]], [[Bill]], [[Aluin the Fallen]], [[Shax the Slimy]]
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|guardian=<span>
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* [[Prox the Mighty]] or [[Shax the Slimy]]
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* [[Bill]]
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* [[Aluin the Fallen]]</span>
 
|min_level=1
 
|min_level=1
|max_level=5
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|max_level=7
 
|min_ilevel=1
 
|min_ilevel=1
|max_ilevel=4
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|max_ilevel=1
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|min_ilevel_east = 3
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|max_ilevel_east = 4 (regular) or 5 (flooded)
 
|width=65
 
|width=65
 
|height=40
 
|height=40
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==Zone Information==
 
==Zone Information==
The Trollmire is a first-tier dungeon in the northern part of [[Maj'Eyal]], near [[Derth]]. It has a [[material]] level range of 1 to 2 (or 3 to 4 after returning from the Far East). The Trollmire is the starting zone for any race/class combination that doesn't have its own special starting zone.
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The Trollmire is a first-tier dungeon in the northern part of [[Maj'Eyal]], near [[Derth]]. The Trollmire is the starting zone for any race/class combination that doesn't have its own special starting zone.
  
 
The Trollmire is inhabited mostly by trolls and animals. It uses a dense forest layout, mostly trees with highly irregular, short, random paths and some clearings. Since beta 32, there is a road connecting the exits and leading to the boss's clearing.
 
The Trollmire is inhabited mostly by trolls and animals. It uses a dense forest layout, mostly trees with highly irregular, short, random paths and some clearings. Since beta 32, there is a road connecting the exits and leading to the boss's clearing.
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The official boss is [[Prox the Mighty]], a troll; but Prox's boss is [[Bill]] (also a troll, and substantially tougher), whose treasure-filled dwelling is on the secret fourth level. (If you started in the Trollmire, and have only beaten Prox, you are probably level 4-5 and should postpone your chat with Bill, unless you want a seriously challenging fight.)
 
The official boss is [[Prox the Mighty]], a troll; but Prox's boss is [[Bill]] (also a troll, and substantially tougher), whose treasure-filled dwelling is on the secret fourth level. (If you started in the Trollmire, and have only beaten Prox, you are probably level 4-5 and should postpone your chat with Bill, unless you want a seriously challenging fight.)
  
If you are playing the "alternate" Trollmire (which you can tell by a high level of water), the boss will be [[Shax the Slimy]].
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If you are playing the "alternate" Trollmire (which you can tell by a high level of water), the boss will be [[Shax the Slimy]]. The water tiles are bog water (i.e. shallow water), so you don't need to worry about running out of air.
  
 
After the returning from the Far East, the [[backup guardian]] is [[Aluin the Fallen]], a fallen [[Sun Paladin]].
 
After the returning from the Far East, the [[backup guardian]] is [[Aluin the Fallen]], a fallen [[Sun Paladin]].
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The Trollmire can have 6 kinds of [[vaults]]: honey glade, ruined building 1 through 3, snake pit, and mage hideout.
 
The Trollmire can have 6 kinds of [[vaults]]: honey glade, ruined building 1 through 3, snake pit, and mage hideout.
  
==General tips==
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== Strategy Guide ==
The Trollmire is one of the easiest dungeon in game and surely the easiest for most melee classes. For ranged fighter [[Norgos lair]] could be easier with exception of its boss.
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The Trollmire is one of the easiest dungeons in the game as it has a very reduced chance of rares spawning (along with Kor'Pul) and low tier monsters. Besides trolls and wolves which only do physical attacks you can encounter some plants and snakes, which can poison or bleed.  
Besides trolls and wolves which only do physical attacks you can encounter some plants and snakes, which can poison or bleed. Some nature resistance, physical resistance or physical wild/heatbeam runes can help to handle that.  
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Normally you have areas with dense and with spare vegetation. That you can utilize for a better exploring. Melee should try to explore first in dense areas. When they encounter a ranged attacking foe they mostly near them in dense areas. Ranged fighters should other hand first explore the open fields to see enemies earlier and be able to attack them from afar.  
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A unique [[Troll Hedge-Wizard]] may spawn in any of the levels (including Bill's Lair). He is a spellcaster and has access to the powerful [[Rune of Reflection]] which shields and reflects all damage he receives. As long as you avoid attacking him while he has his shield on, you'll be fine. Upon killing [[Troll Hedge-Wizard]], he drops [[Rune of Reflection]] for your own use.
  
The boss [[Prox the Mighty|Prox]] (not in the alternate version) isn't really dangerous. But be aware of The Hedge-Troll Wizard, which often spawn here. Don't attack him, when is shielding is active because it could be the Rune of Reflection, so that the damage would be return to you.  
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The regular boss ([[Prox the Mighty]]) isn't very dangerous. Unless he rolls a troubling class (can only happen on Insane difficulty) he will not pose any kind of threat.  
  
In the 4th floor there is waiting [[Bill]]. Be careful, when you fight him, because he can hit harder than Prox. If you have high armor and life he should be no threat. Otherwise you can try to stay at the egde of the map like the corridor on the left and downsize and teleport, when you lost too much life.  
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In the 4th floor [[Bill]] awaits. He will hit you significantly harder than [[Prox the Mighty|Prox]] on top of having access to advanced talents. When he first comes into vision he's likely to try and [[Rush]] to you and stun/daze you, so activate a movement infusion immediately. As long as you're paying attention and using your abilities correctly he will be very easy.  
  
If you want a more challenging fight against [[Bill]] you can try to attack Prox with level 1 and lower his level until he drops a paper but don't kill him. Then you can run to Bill. If you can manage to kill him with Level 1 you get the [[Kill Bill]] archievement.
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There is an achievement you can obtain here. If you attack Prox at level 1 and lower his health until he drops a paper but don't kill him, you'll unlock Hidden Treasure. If you can manage to get to Bill's Lair and kill him with Level 1 you get the Kill Bill! [[Achievement|achievement]].

Latest revision as of 13:15, 18 June 2021

Trollmire
Boss
Floors 3
Level Range 1 to 7
Item Level Range 1 to 1
(after back from Far East) 3 to 4 (regular) or 5 (flooded)
Size 65x40
Zone Effect none

Zone Information

The Trollmire is a first-tier dungeon in the northern part of Maj'Eyal, near Derth. The Trollmire is the starting zone for any race/class combination that doesn't have its own special starting zone.

The Trollmire is inhabited mostly by trolls and animals. It uses a dense forest layout, mostly trees with highly irregular, short, random paths and some clearings. Since beta 32, there is a road connecting the exits and leading to the boss's clearing.

The official boss is Prox the Mighty, a troll; but Prox's boss is Bill (also a troll, and substantially tougher), whose treasure-filled dwelling is on the secret fourth level. (If you started in the Trollmire, and have only beaten Prox, you are probably level 4-5 and should postpone your chat with Bill, unless you want a seriously challenging fight.)

If you are playing the "alternate" Trollmire (which you can tell by a high level of water), the boss will be Shax the Slimy. The water tiles are bog water (i.e. shallow water), so you don't need to worry about running out of air.

After the returning from the Far East, the backup guardian is Aluin the Fallen, a fallen Sun Paladin.

The Trollmire can have 6 kinds of vaults: honey glade, ruined building 1 through 3, snake pit, and mage hideout.

Strategy Guide

The Trollmire is one of the easiest dungeons in the game as it has a very reduced chance of rares spawning (along with Kor'Pul) and low tier monsters. Besides trolls and wolves which only do physical attacks you can encounter some plants and snakes, which can poison or bleed.

A unique Troll Hedge-Wizard may spawn in any of the levels (including Bill's Lair). He is a spellcaster and has access to the powerful Rune of Reflection which shields and reflects all damage he receives. As long as you avoid attacking him while he has his shield on, you'll be fine. Upon killing Troll Hedge-Wizard, he drops Rune of Reflection for your own use.

The regular boss (Prox the Mighty) isn't very dangerous. Unless he rolls a troubling class (can only happen on Insane difficulty) he will not pose any kind of threat.

In the 4th floor Bill awaits. He will hit you significantly harder than Prox on top of having access to advanced talents. When he first comes into vision he's likely to try and Rush to you and stun/daze you, so activate a movement infusion immediately. As long as you're paying attention and using your abilities correctly he will be very easy.

There is an achievement you can obtain here. If you attack Prox at level 1 and lower his health until he drops a paper but don't kill him, you'll unlock Hidden Treasure. If you can manage to get to Bill's Lair and kill him with Level 1 you get the Kill Bill! achievement.