Difference between revisions of "Mystical cunning (talent)"
ScienceBall (Talk | contribs) (Update to 1.7.3. The link color would overwrite any color tag on the talent names.) |
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Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + 10*(1 + {{cTS|25|100}}/100)*{{cSS|Mag|1|5}} temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).<br> | Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + 10*(1 + {{cTS|25|100}}/100)*{{cSS|Mag|1|5}} temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).<br> | ||
− | Each anomaly lasts {{cTL|10|3|5}} turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill).<br> | + | Each anomaly lasts floor({{cTL|10|3|5}}) turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill).<br> |
The trap may trigger more than once, but requires at least 2 turns to recharge between activations.<br> | The trap may trigger more than once, but requires at least 2 turns to recharge between activations.<br> | ||
This design does not require advanced preparation to use. | This design does not require advanced preparation to use. | ||
}} | }} |
Latest revision as of 08:31, 13 June 2021
Mystical Cunning | ||
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Game Version | 1.7.3 | |
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Category Type | Prodigies | |
Category | Magic | |
Requirements | Magic 50 Know either Trap Mastery or Apply Poison | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your study of arcane forces has let you develop a new way of applying your aptitude for trapping and poisons.
You gain 1.0 mastery in the Cunning/Poisons and Cunning/Trapping talent trees. You learn the following talents: Whenever you apply Deadly Poison, you also apply an unresistable magical poison dealing 20–50cSS:Mag,0.75P arcane damage (based on your Magic) each turn. This poison reduces all damage resistance by 10% and poison immunity by 50%. Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + 10*(1 + 25–100cTS/100)*1–5cSS:Mag temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher). |