Difference between revisions of "Combo string (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Combo string.png|name=Combo string|category_type=Technique|category=Unarmed training|desc=Whe...") |
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| − | {{Ability_box|image=Combo string.png|name=Combo string|category_type=[[Technique (category type)|Technique]]|category=[[Unarmed training (category)|Unarmed training]]|desc=When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last | + | {{Ability_box|image=Combo string.png|name=Combo string |
| + | |category_type=[[Technique (category type)|Technique]] | ||
| + | |category=[[Unarmed training (category)|Unarmed training]] | ||
| + | |require=passive | ||
| + | |use_mode=- | ||
| + | |range=- | ||
| + | |cost=- | ||
| + | |cooldown=- | ||
| + | |use_speed=- | ||
| + | |desc=When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last 1-3 turns (talent_level/2, rounded up) longer before expiring. The chance of building a second combo point will improve with your Cunning.}} | ||
Latest revision as of 23:01, 28 June 2013
| Combo string | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Unarmed training | |
| Requirements | passive | |
| Use Mode | - | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last 1-3 turns (talent_level/2, rounded up) longer before expiring. The chance of building a second combo point will improve with your Cunning. | |
| Availability | - | |
