Difference between revisions of "Forbidden Cults"

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(Forbidden Tomes: Fix link. (Or maybe I should have renamed the page I was making?))
m (This art is not official technically, since it is made by the original artist, but not present in this exact variant on any of the DLC announcement pages.)
 
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{{DISPLAYTITLE:''{{Forbidden Cults}}''}}
 
{{DISPLAYTITLE:''{{Forbidden Cults}}''}}
[[File:Forbidden Cults.jpg|400px|thumb|right|''Forbidden Cults'': Official art and logo]]
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[[File:Forbidden Cults.jpg|400px|thumb|right|''Forbidden Cults'': Art and logo]]
  
'''''Forbidden Cults''''' is the third [[:Category:DLCs|expansion]] for ''Tales of Maj’Eyal'', released on May 16, 2018. Having elements of [[wikipedia:H. P. Lovecraft|Lovecraftian]] influence, it is horror-themed and explore concepts such as insanity and the pursuit of lost, forbidden knowledge.
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'''''Forbidden Cults''''' is the third [[:Category:DLCs|expansion]] for ''Tales of Maj’Eyal'', released on May 16, 2018.
  
 
It can be purchased for 70 voratun coins (7€) [https://te4.org/dlc/cults at the official website], also being available on [https://www.gog.com/game/tales_of_majeyal_forbidden_cults GOG.com] and [https://store.steampowered.com/app/590610/Tales_of_MajEyal__Forbidden_Cults/ Steam].
 
It can be purchased for 70 voratun coins (7€) [https://te4.org/dlc/cults at the official website], also being available on [https://www.gog.com/game/tales_of_majeyal_forbidden_cults GOG.com] and [https://store.steampowered.com/app/590610/Tales_of_MajEyal__Forbidden_Cults/ Steam].
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===Races===
 
===Races===
  
The two races introduced in ''Forbidden Cults'', Drem and Krog, are not independent species ''per se'', but corrupted, mutated strains of other races inhabiting Eyal.
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''Forbidden Cults'' makes two new races available to play: Drem and Krog.
  
 
====Drem====
 
====Drem====
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{{Main|Drem}}
 
{{Main|Drem}}
  
Members of a corrupted subrace of [[Dwarf|dwarves]], one that somehow managed to retain a shred of sanity and not fully devolve into mindless horrors, Drems can enter a [[Frenzy drem (talent)|frenzy]] that allows them to use their talents without starting a cooldown period; they also weaponize their bodies, causing harm to those who attack them, and their affinity with the things that dwell deep beneath the surface enables them to summon a terrible horror against their enemies.
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A corrupt subrace of [[Dwarf|dwarves]], that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a [[Frenzy drem (talent)|frenzy]] and even learn to summon horrors.
  
 
====Krog====
 
====Krog====
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{{Main|Krog}}
 
{{Main|Krog}}
  
Grafted by the [[Zigur]]anth in their quest against the arcane, Krogs are [[ogre]]s transformed by the very thing that should have killed them: their drake-infused blood makes them incapable of inscribing runes on their bodies, but it also grants them considerable resistence and the ability to assume and manipulate draconic elements—not to mention the strength to dual-wield any kind of one-handed weapon and stun their foes with powerful blows.
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[[Ogre|Ogres]] transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.
  
 
===Classes===
 
===Classes===
  
With the [[Demented (Metaclass)|Demented metaclass]], ''Forbidden Cults'' introduces corruption on the individual level: the sacrifice of one’s mental and physical integrity for power.
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''Forbidden Cults'' makes two new classes available to play: Cultist of Entropy and Writhing One. Both those classes use a new resource called [[Insanity]] that gradually makes you both more chaotic and powerful as it fills up.
  
 
====Cultist of Entropy====
 
====Cultist of Entropy====
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{{Main|Cultist of Entropy}}
 
{{Main|Cultist of Entropy}}
  
Cultists of Entropy use their insanity to manipulate entropy itself and unravel the normal laws of physics. Using their talents, even healing themselves, cause their bodies to wither away from an entropic backlash, but they are able to manipulate this effect to their advantage, turning it into power, “gifting” it to their opponents, or using it to open rifts in the structure of reality and unleash the creatures that lurk on the other side.
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Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.
  
 
====Writhing One====
 
====Writhing One====
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{{Main|Writhing One}}
 
{{Main|Writhing One}}
  
Writhing Ones are individuals who have used corrupting forces to alter their physiology. They regard their bodies as mere instruments, to be manipulated as they see fit—going as far as to discard or ''melt'' parts of it for protection or in order to inflict pain (and madness) upon their enemies. Having thus become horrific, they can summon horrors to do their bidding and even keep a worm that walks as a permanent ally.
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Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
  
 
===Zones===
 
===Zones===
  
* [[Dremshor Tunnels]]: Filled with horrors, these tunnels lead to ruins that, while ancient, showcase highly advanced technology of an unknown origin—and may hold the secret to how the Drems came to be.
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*[[Kroshkkur, the Hidden Sanctuary]]: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
  
* [[The Godfeaster|Godfeaster]]: The Godfeaster is a ''living'' dungeon that can swallow you once you reach a certain level. It can get just as fun as it sounds.
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*[[The Maggot]]: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
  
* [[Kroshkkur, the Hidden Sanctuary]]: Kroshkkur is an ancient Sher’Tul Fortress, laying half in ruins, which serves as both a focal point and home for many kinds of creatures seeking lost knowledge.
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*[[The Godfeaster|Godfeaster]]: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
  
* [[Occult Egress]]: A special farportal, different from the one found at the [[Sher'Tul Fortress|Sher’Tul Fortress]] in that, instead of leading to random locations, it is a gateway to places, artifacts and ''effects'' associated with corresponding glyphs.
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*[[Scourged Pits]]: On the south of the [[Iron Throne]] lays a fool pit of ... -- redacted by corrupt forces --
  
* [[Scourged Pits]]: To the south of the [[Iron Throne]] lays a foul pit of <''redacted to preserve the reader’s sanity''>...
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*[[Forbidden Tome|Forbidden Tomes]]: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally. Maybe you will even find The One That Writes...
  
* [[The Entropic Void]]: A place—or, rather, non-place—for those who feel strong, powerful, invulnerable, who have had enough fun inside the Godfeaster.
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*[[Occult Egress]]: A strange device that can be activated by inputting codes using the correct glyphs. It can act as a gateway to places, artifacts and ''effects''. Perhaps you will find some glyphs during your adventures?
  
* [[The Maggot]]: The Maggot, the “easiest” place among those mentioned, is about to eat ''an entire fortress'' the first time we get to meet it. This should say quite a lot.
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*[[The Entropic Void]]: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...
  
===Mechanics===
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===Enemies===
  
====Egress Codes====
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What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:
  
Four-glyph sequences, randomly generated on each new run, egress codes can be found throughout Eyal, hidden in the scenery, inscribed in pieces of lore, included among the spoils of a fight. They can be entered at the [[Occult Egress]] to open portals to secret locations, revealing artifact or even to alter the mechanics of the game.
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*'''Searing Horrors:''' You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
 
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*'''Nethergates:''' It sleeps. Maybe it should stay that way.
====Entropy & Insanity====
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*'''Netherworms:''' Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
 
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*'''Fearful Symmetry:''' Geometry has never been so lively!
The talents of the [[Demented (Metaclass)|Demented metaclass]], introduced in ''Forbidden Cults'', are based on [[Resource#Insanity|insanity]], a new resource that has the property of being ''replenished'' with use and gradually depleted by lack thereof. While other classes may suffer from insuficient rest, there is such a thing as resting too much when it comes to Cultists of Entropy and Writhing Ones, who need to find ways to keep their insanity from getting too low between fights.
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*'''Entropic Shards:''' Take an entropic crystal, shatter it with tentacles. And die.
 
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*''And more ...''
The former must also manage the [[Resource#Entropy|entropy]] they manipulate: using their talents or having direct healing applied to them builds up an entropic backlash that reduces their [[Life|health]] every turn, as mentioned, but this is something to be directed rather than an intrynsecally bad effect—the backlash intensifies some skills, for example, it can be passed on to foes and even serve as a buffer against damage, spreading otherwise immediate harm over multiple turns.
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====Forbidden Tomes====
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{{Main|Forbidden Tome}}
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Forbidden tomes are fixed [[artifact]]s that can be described as immersive pieces of lore. Not unlike the dreams in the [[Dogroth Caldera]], these volumes allows the player to assume control of those whose memories they record, live through the challenge they faced, and earn a reward in case of successful completion—the reward being consistent with the difficulty each tome: they range from mildly to highly difficult and from innocuous to lethal.
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===Miscellaneous===
 
===Miscellaneous===
  
''Forbidden Cults'' also includes a number of other additions worth mentioning at least in passing:
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''Forbidden Cults'' also includes a number of other additions:
 
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* A new corrupted element, scourge, and the [[Scourge drake (category)|corresponding]] wyrmic talent tree;
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* A new [[Unlockables|unlockable]] cosmetic option, the glass golem;
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* And, of course, a number of new achievements, artifacts, creatures, events, and lore.
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*'''Lore:''' Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea.
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*'''Artifacts:''' Discover new objects of power and use them to further your own goals.
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*'''[[Scourge drake (category)|New wyrmic tree]]:''' Unlock the scourge drake for your wyrmics.
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*'''Glass Golem:''' Unlock the glass golem option for your alchemists.
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*'''Events:''' Discover new strange contraptions in familiar zones. What could go wrong?
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*'''Achievements:''' Because there can never be enough!
  
 
==See Also==
 
==See Also==

Latest revision as of 22:53, 29 July 2023

Forbidden Cults: Art and logo

Forbidden Cults is the third expansion for Tales of Maj’Eyal, released on May 16, 2018.

It can be purchased for 70 voratun coins (7€) at the official website, also being available on GOG.com and Steam.

Official Description

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj’Eyal. That something is you.

Forbidden Cults is a big expansion for Tales of Maj’Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!

Introduced Content

Races

Forbidden Cults makes two new races available to play: Drem and Krog.

Drem

Main article: Drem

A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.

Krog

Main article: Krog

Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.

Classes

Forbidden Cults makes two new classes available to play: Cultist of Entropy and Writhing One. Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.

Cultist of Entropy

Main article: Cultist of Entropy

Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.

Writhing One

Main article: Writhing One

Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?

Zones

  • Kroshkkur, the Hidden Sanctuary: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
  • The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
  • Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
  • Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally. Maybe you will even find The One That Writes...
  • Occult Egress: A strange device that can be activated by inputting codes using the correct glyphs. It can act as a gateway to places, artifacts and effects. Perhaps you will find some glyphs during your adventures?
  • The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...

Enemies

What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:

  • Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
  • Nethergates: It sleeps. Maybe it should stay that way.
  • Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
  • Fearful Symmetry: Geometry has never been so lively!
  • Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
  • And more ...

Miscellaneous

Forbidden Cults also includes a number of other additions:

  • Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea.
  • Artifacts: Discover new objects of power and use them to further your own goals.
  • New wyrmic tree: Unlock the scourge drake for your wyrmics.
  • Glass Golem: Unlock the glass golem option for your alchemists.
  • Events: Discover new strange contraptions in familiar zones. What could go wrong?
  • Achievements: Because there can never be enough!

See Also

External Links