Difference between revisions of "Last stand (talent)"

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{{Ability_box|image=Last stand.png|name=Last stand|category_type=[[Technique (category type)|Technique]]|category=[[Shield defense (category)|Shield defense]]|desc=You brace yourself for the final stand, increasing Defense by X, maximum and current life by X, but making you unable to move. Your stand let you concentrate on every blow allowing you to not die from otherwise fatal wounds. You can only die when reaching -X life; however below 0 life you can not see how much you have left. The increase in Defense is based on your Dexterity, and the increase in life is based on your Constitution.}}
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{{Ability_box
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|image=Last stand.png
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|name=Last stand
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|game_version=1.5.5
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|category_type=[[Technique (category type)|Technique]]
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|category=[[Shield defense (category)|Shield defense]]
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|require={{TalentReq/TechsReq4}}
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|use_mode=Sustained
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|cost=30 Stamina
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|cooldown=8
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|use_speed=0
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|desc=You brace yourself for the final stand, increasing Defense and Armor by {{ctstd|Dex|6|20}}, maximum and current life by ({{CTSTD|Con|30|500}} + {{CTL|100%|2|10%}} * Base Life), but making you unable to move.
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Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -({{CTSTD|Con|30|500}} + {{CTL|100%|2|10%}} * Base Life) life.
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The increase in Defense and Armor is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life.
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''Note: The bonus life is removed upon deactivation, and may kill your character without warning.''
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}}

Latest revision as of 15:44, 4 February 2018

Last stand
Last stand.png
Game Version 1.5.5
Category Type Technique
Category Shield defense
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Sustained
Cost 30 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed Instant
Description You brace yourself for the final stand, increasing Defense and Armor by [6]20cTStD:Dex, maximum and current life by ([30]500cTStD:Con + 2–10%cTL:100% * Base Life), but making you unable to move.

Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -([30]500cTStD:Con + 2–10%cTL:100% * Base Life) life.

The increase in Defense and Armor is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life.

Note: The bonus life is removed upon deactivation, and may kill your character without warning.