Difference between revisions of "Safety override (talent)"
CestLaDonut (Talk | contribs) (Created page with "{{Ability box |image = Safety override.png |name = Safety Override |game_version = 1.7.6 |embers_version = 1.1.10 |category_type = {{ct|Steamtech}} |category = {{c|Heavy Weapo...") |
CestLaDonut (Talk | contribs) (removed a percent sign that shouldn't be there) |
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'''{{t|Flamethrower}}''': Detonate your fuel tanks, creating a radius 4 explosion that launches you to a chosen tile in range {{cts|5|9}}. Enemies caught within the explosion take {{ctstmd|20|280%}} {{fire}} damage, and further {{fire}} damage equal to {{cts|50|120%}} of their current burning damage from the volatile fuel. | '''{{t|Flamethrower}}''': Detonate your fuel tanks, creating a radius 4 explosion that launches you to a chosen tile in range {{cts|5|9}}. Enemies caught within the explosion take {{ctstmd|20|280%}} {{fire}} damage, and further {{fire}} damage equal to {{cts|50|120%}} of their current burning damage from the volatile fuel. | ||
− | '''{{t|Shockstaff}}''': Drive your staff into the ground, discharging all remaining power to deal {{cts|1250|250%}} shockstaff damage as lightning in radius {{cts|2|4.5}}. Those struck will be knocked back {{cts|5|10}} tiles, and if they strike a wall they will emit a static pulse dealing {{ctstmd|20|200 | + | '''{{t|Shockstaff}}''': Drive your staff into the ground, discharging all remaining power to deal {{cts|1250|250%}} shockstaff damage as lightning in radius {{cts|2|4.5}}. Those struck will be knocked back {{cts|5|10}} tiles, and if they strike a wall they will emit a static pulse dealing {{ctstmd|20|200}} {{lightning}} damage in radius 1 and stunning them for 5 turns. |
'''{{t|Boltgun}}''': Overcharge your boltgun, firing a single deadly bolt dealing {{cts|150|250%}} steamgun damage as {{acid}} in a piercing line (steamgun range). For each negative physical, magical, or mental effect on the target, they take an additional {{cts|5|20%}} damage (to a maximum of {{cts|25|100%}}) and the duration of each negative effect is increased by {{cts|2|4.5}} turns. | '''{{t|Boltgun}}''': Overcharge your boltgun, firing a single deadly bolt dealing {{cts|150|250%}} steamgun damage as {{acid}} in a piercing line (steamgun range). For each negative physical, magical, or mental effect on the target, they take an additional {{cts|5|20%}} damage (to a maximum of {{cts|25|100%}}) and the duration of each negative effect is increased by {{cts|2|4.5}} turns. | ||
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Latest revision as of 06:29, 15 March 2024
Safety Override | ||
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Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Heavy Weapons | |
Requirements | Lvl (12,13,14,15,16) Cun (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 10 Steam | |
Range | Varies | |
Cooldown | 9 | |
Travel Speed | Instantaneous | |
Use Speed | Steamtech | |
Description | Push your heavy weapon beyond its normal limits to trigger a powerful effect. This will immediately disable your heavy weapon and expends all remaining ammunition.
Flamethrower: Detonate your fuel tanks, creating a radius 4 explosion that launches you to a chosen tile in range 5–9cTS. Enemies caught within the explosion take [20]280%cTStmD Fire damage, and further Fire damage equal to 50–120%cTS of their current burning damage from the volatile fuel. Shockstaff: Drive your staff into the ground, discharging all remaining power to deal 1250–250%cTS shockstaff damage as lightning in radius 2–4.5cTS. Those struck will be knocked back 5–10cTS tiles, and if they strike a wall they will emit a static pulse dealing [20]200cTStmD Lightning damage in radius 1 and stunning them for 5 turns. Boltgun: Overcharge your boltgun, firing a single deadly bolt dealing 150–250%cTS steamgun damage as Acid in a piercing line (steamgun range). For each negative physical, magical, or mental effect on the target, they take an additional 5–20%cTS damage (to a maximum of 25–100%cTS) and the duration of each negative effect is increased by 2–4.5cTS turns. |