Difference between revisions of "Safety override (talent)"

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'''{{t|Flamethrower}}''': Detonate your fuel tanks, creating a radius 4 explosion that launches you to a chosen tile in range {{cts|5|9}}. Enemies caught within the explosion take {{ctstmd|20|280%}} {{fire}} damage, and further {{fire}} damage equal to {{cts|50|120%}} of their current burning damage from the volatile fuel.
 
'''{{t|Flamethrower}}''': Detonate your fuel tanks, creating a radius 4 explosion that launches you to a chosen tile in range {{cts|5|9}}. Enemies caught within the explosion take {{ctstmd|20|280%}} {{fire}} damage, and further {{fire}} damage equal to {{cts|50|120%}} of their current burning damage from the volatile fuel.
  
'''{{t|Shockstaff}}''': Drive your staff into the ground, discharging all remaining power to deal {{cts|1250|250%}} shockstaff damage as lightning in radius {{cts|2|4.5}}. Those struck will be knocked back {{cts|5|10}} tiles, and if they strike a wall they will emit a static pulse dealing {{ctstmd|20|200%}} {{lightning}} damage in radius 1 and stunning them for 5 turns.
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'''{{t|Shockstaff}}''': Drive your staff into the ground, discharging all remaining power to deal {{cts|1250|250%}} shockstaff damage as lightning in radius {{cts|2|4.5}}. Those struck will be knocked back {{cts|5|10}} tiles, and if they strike a wall they will emit a static pulse dealing {{ctstmd|20|200}} {{lightning}} damage in radius 1 and stunning them for 5 turns.
  
 
'''{{t|Boltgun}}''': Overcharge your boltgun, firing a single deadly bolt dealing {{cts|150|250%}} steamgun damage as {{acid}} in a piercing line (steamgun range). For each negative physical, magical, or mental effect on the target, they take an additional {{cts|5|20%}} damage (to a maximum of {{cts|25|100%}}) and the duration of each negative effect is increased by {{cts|2|4.5}} turns.
 
'''{{t|Boltgun}}''': Overcharge your boltgun, firing a single deadly bolt dealing {{cts|150|250%}} steamgun damage as {{acid}} in a piercing line (steamgun range). For each negative physical, magical, or mental effect on the target, they take an additional {{cts|5|20%}} damage (to a maximum of {{cts|25|100%}}) and the duration of each negative effect is increased by {{cts|2|4.5}} turns.
 
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Latest revision as of 06:29, 15 March 2024

Safety Override
Safety override.png
Game Version 1.7.6
Category Type Steamtech
Category Heavy Weapons
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Cost 10 Steam
Range Varies
Cooldown 9
Travel Speed Instantaneous
Use Speed Steamtech
Description Push your heavy weapon beyond its normal limits to trigger a powerful effect. This will immediately disable your heavy weapon and expends all remaining ammunition.

Flamethrower: Detonate your fuel tanks, creating a radius 4 explosion that launches you to a chosen tile in range 5–9cTS. Enemies caught within the explosion take [20]280%cTStmD Fire damage, and further Fire damage equal to 50–120%cTS of their current burning damage from the volatile fuel.

Shockstaff: Drive your staff into the ground, discharging all remaining power to deal 1250–250%cTS shockstaff damage as lightning in radius 2–4.5cTS. Those struck will be knocked back 5–10cTS tiles, and if they strike a wall they will emit a static pulse dealing [20]200cTStmD Lightning damage in radius 1 and stunning them for 5 turns.

Boltgun: Overcharge your boltgun, firing a single deadly bolt dealing 150–250%cTS steamgun damage as Acid in a piercing line (steamgun range). For each negative physical, magical, or mental effect on the target, they take an additional 5–20%cTS damage (to a maximum of 25–100%cTS) and the duration of each negative effect is increased by 2–4.5cTS turns.